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  #1  
Old July 24th, 2003, 08:14 AM

eorg eorg is offline
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Default Re: A Sweet VICTORY by SUMMERTIME - PBW GAME

1. What did you like about the game - role playing; ship designs; one-way warp-points
2. what did you dislike about the game - very standart run to stellar manipulation; tallisman; very standart intel
3. what did you like about the administration of the game - tesco doesn't hinder the game much :-P seriously - we all were polite, which i like
4. what did you dislike about the administration of the game - nothing
5. what did you like about the mod - makes the game a little bit different
6. what did you dislike about the mod - makes the game a little bit different - should be more different :-) all people will take racial trait only to get weapon - we have 3 organics now - next time we all will be organic-religious

And finally post your stories for all to read i'll ask my girlfriend to write it - she is a reporter :-)
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  #2  
Old July 24th, 2003, 08:31 PM
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primitive primitive is offline
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Default Re: A Sweet VICTORY by SUMMERTIME - PBW GAME

Kudos to Tesco for a well designed and hosted game. Also thanks to my fellow players who made this a great game.

I will try to give some info on the gameplay later, but here are some thoughts on the setup.

Map:
Was generally good, but it was not "fair". Especially the poor Zardalu up in the left corner had a bad position. They was placed in a small string of systems with the south warpoint going straight to the homesystem of the Brotherhood, and the western warppoint a one way point (the wrong way of course ) towards the CHAOS. Personally I was smack in the middle of the map with easy defendable borders, so I can't complain.

The Sweetmod ver. 1.0:
I liked it. The lack of good early weapons made people a little more carefull declearing war in the beginning. Later in the game, torpedos, shield depleters, ripper beams and the racial weapon was more than enough to build powerfull ships.

I'll be back to try for "A sweet Victory by wintertime"
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  #3  
Old July 24th, 2003, 11:46 PM
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Greybeard Greybeard is offline
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Default Re: A Sweet VICTORY by SUMMERTIME - PBW GAME

Quote:
Originally posted by tesco samoa:
Well the game rap up should be coming soon.... And it is summer time as well

Did I miss seeing the victory conditions when I took over an empire? I haven't even been at war yet. Maybe I should look them up and work to improve my score =%^)>

I'm enjoying the game as a replacement player. However, I have so many planets that I'm not sure what to do with all of them....Greybeard
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  #4  
Old July 25th, 2003, 01:15 AM
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Default Re: A Sweet VICTORY by SUMMERTIME - PBW GAME

Graybeard:
Wrong game

"Another sweet game" are still alive and kicking.
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  #5  
Old July 25th, 2003, 01:15 AM
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Perrin Perrin is offline
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Default Re: A Sweet VICTORY by SUMMERTIME - PBW GAME

It was a good game even if the Bakana spanked me. My only glory moment was novaing 75 of his ships.

I had a sad ending because once I lost my main planets I started to loose the intelligence war. Dieing in combat is one thing. Loosing to the invisible intelligence project is sad.

1. What did you like about the game: Good players and good interaction with them
2. what did you dislike about the game: Darn intelligence projects (Seems to be the weakest part of my game)
3. what did you like about the administration of the game: When a race had a disallowed trait the game was restarted without issue. I also liked the custom mod that made setup easier.
4. what did you dislike about the administration of the game: No complaints
5. what did you like about the mod: Interesting approach made you play the game differently
6. what did you dislike about the mod: Getting spanked by the Bakana (oh wait that was not an issue with the mod)
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  #6  
Old July 25th, 2003, 08:33 AM

trooper trooper is offline
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Default Re: A Sweet VICTORY by SUMMERTIME - PBW GAME

I've enjoyed the game very much. The map gave the opportunity to build a huge empire, but it was so big that I had very few relations with empires that were at the other side of it. Too bad some of them have grown powerful enough to win without problem, and I've never even met them !

It also took me a lot of time to handle an empire with more than 120 planets...

I've got my *** kicked by the Taerans, which were attacked by me and the Xi'chung because of their refusal to enter into a partnership. Too bad the Chaos was busy fighting elsewhere, or this three empire alliance could have gone far and win this stupid war. It was a good lesson for later : if you have partners, don't declare a war that one of them can't join... After the fall of the Xi'chung and a brief period of subjugation (very hard to handle too, I had to mothball almost all my ships !), it took me a lot of time to go back to a normal situation. I wanted to fight with my allies the terran threat and gathered some big modern fleets, but it was too late, the game was over...

I forgot : Great game administration and mod too. After a long period of peace, I felt the global political situation getting worse and worse, and then exploding into several conflicts at the same time. It's been very exiting to see alliances and interests evolving...

I won't play the next sweet game, because I've got already two PBW games running and can't handle more at the same time, sorry.
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  #7  
Old July 25th, 2003, 06:44 PM

tesco samoa tesco samoa is offline
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Default Re: A Sweet VICTORY by SUMMERTIME - PBW GAME

trooper it most likely will not start until end of August.... And will most likely be smaller

And what is RL anyways...
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