.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $6.00
World Supremacy- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 18th, 2001, 05:50 PM

General Hawkwing General Hawkwing is offline
Corporal
 
Join Date: Sep 2000
Posts: 164
Thanks: 0
Thanked 0 Times in 0 Posts
General Hawkwing is on a distinguished road
Default Re: New stellar manipulation component idea

If you want to start a combat, launch a fighter. I assume you mean for the planets to fight it out with just weapon platforms?
Reply With Quote
  #2  
Old January 18th, 2001, 06:01 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: New stellar manipulation component idea

Yup. Planets and moons often are in CSM-I range, if memory serves... and I *think* I've seen 'em closer. (Hrmm. You can't put most anti-planet weapons -- bombs of various sorts -- on WPs, can you? Probably not.)

------------------
-- The thing that goes bump in the night
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #3  
Old January 18th, 2001, 08:23 PM

Nyx Nyx is offline
Sergeant
 
Join Date: Dec 2000
Location: Fairfield, Iowa
Posts: 268
Thanks: 0
Thanked 0 Times in 0 Posts
Nyx is on a distinguished road
Default Re: New stellar manipulation component idea

Did anyone else play the game Armada 2525? Many of you might be interested to learn that it was an old, old Dos game that got bought up and became Master of Orion 1. Anyway, they had artificial planets in that game. But instead of turning asteroids into planets, you built a big artificial planet at one world, then strapped engines to it and flew it over to the empty system where you wanted it and then parked it in orbit. Well, a few of us relaized that these babies were dang near indestructible in combat so we'd make fleets and park all our good ships behind a giant artificial planet. It soaked up horrendous amounts of damage while our ships fired at the enemy with impunity. So the designer added this tech called hyperspace missiles which teleported to attack the ships in the very back of combat.

Anyway, just some fun thoughts on a related topic.

------------------
Compete in the Space Empires IV World Championship at www.twingalaxies.com.
__________________
Compete in the Space Empires IV World Championship at www.twingalaxies.com.
Reply With Quote
  #4  
Old January 18th, 2001, 10:37 PM

TaloFinn TaloFinn is offline
Private
 
Join Date: Jan 2001
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
TaloFinn is on a distinguished road
Default Re: New stellar manipulation component idea

Personally I would not want mobile planets however, mobile asteroid bases would be fun. Of course, I suppose this could be done with a new ship type. Not that a baseship is far from this idea in anyrate..
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.