|
|
|
|
|
January 28th, 2007, 04:59 AM
|
|
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: What happens when you don\'t mow the lawn
Quote:
Agrajag said:
Land Name: Fields of Vanishing
Terrain: Farmlands
Population: 0
Absolutely no units or commanders guarding it.
I really like the idea of this province - due to some mysterious magical event in the past - everyone in the province just vanished instantly.
Is it possible to make it so you also can't recruit anything from it?
|
Yes, it is. Assign poptype number greater than 87 and you will not be able to recruit absolutely anything out of there. This is another one of those bits that I found out when testing poptypes for the DB.
Edi
|
January 28th, 2007, 12:33 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: What happens when you don\'t mow the lawn
Wow thats a cool tidbit. That means that I can create a game-maker program that removes all recruitments from a map and then places scattered ones back. So something like 1 out of 50 provinces allows any recruiting at all. A very diffrent game to have to cope with.
And someone might create an MP map that evens out the luck of recruiting. Make them all the same, or remove it from the game completely.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
January 28th, 2007, 11:20 PM
|
|
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: What happens when you don\'t mow the lawn
Quote:
Edi said:
Yes, it is. Assign poptype number greater than 87 and you will not be able to recruit absolutely anything out of there. This is another one of those bits that I found out when testing poptypes for the DB.
Edi
|
I was wondering if this was possible and was going to recommend it as a map feature request, but since it's already possible it saves making the post.
This does open some new map combinations and can help prevent the computer opponents from buying the stupid populations.
__________________
There can be only one.
|
January 29th, 2007, 02:16 AM
|
|
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: What happens when you don\'t mow the lawn
I've attached a bunch of treasure provinces in a .txt file. I've written up a bunch more but they've, gah, got bugs in them. These ones, I've fixed.
The six cities are variations on a theme - big army, big population, communion slaves, guarding victory points.
The minor provinces are better defended than standard indies and are guaranteed to have useful, but not outstanding, sites in them, and/or poptypes that make good units.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|
January 29th, 2007, 04:35 AM
|
|
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: What happens when you don\'t mow the lawn
Thanks DrPraetorious!
Would you mind adding notes on terrain and/or climate preference for each province? That would make it much easier for us to add them to the sets. Of course some are obvious, but every bit helps.
|
January 29th, 2007, 05:04 AM
|
|
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: What happens when you don\'t mow the lawn
Oh, sure.
-- Burning city!
#landname 99 "The Smouldering Ruins of Agash-Va!"
(waste)
-- Jewel of the desert.
#landname 215 "Saelin, Jewel of the Desert"
(waste)
-- City of tears.
#landname 233 "Rohas, City of Tears"
(coastal)
-- The amber city.
#landname 17 "The Amber City"
(sea)
-- City of Great Learning.
#landname 291 "Pushtun, City of Wisdom"
(plains or farmland)
-- Dread City of Darkness.
#landname 103 "Kar-Vadhagh, The Black City"
(plains or farmland)
The remainder have no terrain preferences yet because I haven't set them, but they should probably be -
-- Vale of the Aesir.
(any land)
-- TROLLS! (pack 2)
(mountain)
-- GOBLINS! (pack 1)
(any land)
-- Valley of the Enchantresses.
#landname 208 "Vale of the Enchantresses"
(forest)
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|
January 29th, 2007, 01:15 PM
|
Second Lieutenant
|
|
Join Date: Dec 2003
Posts: 404
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: What happens when you don\'t mow the lawn
Quote:
Gandalf Parker said:
Wow thats a cool tidbit. That means that I can create a game-maker program that removes all recruitments from a map and then places scattered ones back. So something like 1 out of 50 provinces allows any recruiting at all. A very diffrent game to have to cope with.
|
But any castle would still give access to all national units?
|
January 29th, 2007, 05:50 PM
|
|
General
|
|
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
|
|
Re: What happens when you don\'t mow the lawn
Quote:
mivayan said:
Quote:
Gandalf Parker said:
Wow thats a cool tidbit. That means that I can create a game-maker program that removes all recruitments from a map and then places scattered ones back. So something like 1 out of 50 provinces allows any recruiting at all. A very diffrent game to have to cope with.
|
But any castle would still give access to all national units?
|
Correct
__________________
There can be only one.
|
January 29th, 2007, 06:07 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
|
|
Re: What happens when you don\'t mow the lawn
Quote:
NTJedi said:
Quote:
Edi said:
Yes, it is. Assign poptype number greater than 87 and you will not be able to recruit absolutely anything out of there. This is another one of those bits that I found out when testing poptypes for the DB.
Edi
|
I was wondering if this was possible and was going to recommend it as a map feature request, but since it's already possible it saves making the post.
This does open some new map combinations and can help prevent the computer opponents from buying the stupid populations.
|
Unless of course Johan sees it and decides to fix it as he has some of my other game-making finds. You know what they say "One mans bug is another mans feature"
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
|
January 29th, 2007, 08:48 PM
|
|
Major General
|
|
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
|
|
Re: What happens when you don\'t mow the lawn
I assume that the "extra" poptype numbers are there for modding - one hopes that you'll be able to leave a poptype empty - or empty an existing poptype - if desired.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|