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February 12th, 2010, 12:59 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Blood Red FIGHT ON!)
Hmmm...there seems to be a bug with the Hero's Blade.
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February 12th, 2010, 01:15 AM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
Thanks: 103
Thanked 72 Times in 50 Posts
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Re: Blood Red FIGHT ON!)
What sort of bug?
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February 12th, 2010, 01:18 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
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Re: Blood Red FIGHT ON!)
I can't remember what it should be, but Stats are:
Precision: -2
Damage: 10
Number of Attacks: 20
Range: 40
Amunition: 10
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February 12th, 2010, 01:34 AM
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BANNED USER
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Join Date: Jul 2008
Location: Tacoma WA, USA
Posts: 1,314
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Re: Blood Red FIGHT ON!)
... I wish pyg would test his mod more thoroughly.
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February 12th, 2010, 01:51 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
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Re: Blood Red FIGHT ON!)
I pyg's defense, he did ask for more testers...I was so busy I just could not make the time before the game launched.
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February 12th, 2010, 09:30 AM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
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Re: Blood Red FIGHT ON!)
Yes Hero's Blade seems to be crossed with the Ogres Scrap Barrage. I'm still figuring out the why and seeing if anymore have problems. Although it is a little complicated the mod can be updated while the game is playing. I will have more details and a fix in ~12 hours. Sorry
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February 12th, 2010, 02:50 PM
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BANNED USER
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Join Date: Jan 2009
Location: a small farm
Posts: 340
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Re: Blood Red FIGHT ON!)
OK, I've determined what the problem is and I'm certain that it only affects the Hero Blade (the problem is #newitem specific, HB is only new item). The options are now to keep playing and not use the Hero Blade or to do a hot fix. My suggestion is to keep playing without the Hero Blade as the hassle of the fix for players is probably not worth it. If this is not the opinion of players I will happily post a corrected mod and help coordinate the fix.
Again, I apologize for the inconvenience. I checked Llamabeast's combineMods and he does not deal with #newitem at all so this would have been a bug using his script as well. Additionally I'm fixing DMG to accommodate #newitem so this will work better in the future.
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February 12th, 2010, 02:54 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: Blood Red FIGHT ON!)
Regardless of what's decided I think you're awesome pyg. Thanks
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February 12th, 2010, 03:41 PM
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Sergeant
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Join Date: Aug 2008
Posts: 337
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Re: Blood Red FIGHT ON!)
Quote:
Originally Posted by pyg
OK, I've determined what the problem is and I'm certain that it only affects the Hero Blade (the problem is #newitem specific, HB is only new item). The options are now to keep playing and not use the Hero Blade or to do a hot fix. My suggestion is to keep playing without the Hero Blade as the hassle of the fix for players is probably not worth it. If this is not the opinion of players I will happily post a corrected mod and help coordinate the fix.
Again, I apologize for the inconvenience. I checked Llamabeast's combineMods and he does not deal with #newitem at all so this would have been a bug using his script as well. Additionally I'm fixing DMG to accommodate #newitem so this will work better in the future.
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I vote we keep playing without the Hero Blade. Thanks for the work Pyg!
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February 12th, 2010, 03:47 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Blood Red FIGHT ON!)
Indeed, thanks for your selfless work Pyg! Executive decision as the game admin is that the hero blade is banned from this game and we play on. Hopefully nobody was counting on it too much, but trying to switch stuff around mid game seems like too much of a risk.
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