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September 28th, 2005, 01:28 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: new turn
And another new turn today!
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 28th, 2005, 01:29 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: new turn
21 is up.
__________________
Wormwood and wine, and the bitter taste of ashes.
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September 28th, 2005, 05:00 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
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Re: new turn
We are awesome.
In other news, I'm going to Chicago tomorrow. There's a pretty good chance I'll be able to take my turns, but it's not certain. I hate to slow down the amazing pace we've been keeping, but is it okay to set the game on unlimited-time quickhost just in case?
Thanks!
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September 28th, 2005, 07:25 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
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Re: new turn
Yes, definitely. If everyone takes their turns quickly anyway, unlimited-time quickhost is just as fast as 24-hour host.
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September 29th, 2005, 02:40 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: new turn
A new turn snuck in.
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September 30th, 2005, 01:07 PM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: new turn
An another one. Though, there are only a few people who haven't taken their turns already...
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October 1st, 2005, 10:49 AM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 483
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Re: new turn
turn 24 is in. I apologize for accidently killing two of marignons fine druids.
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October 2nd, 2005, 01:56 PM
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Corporal
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Join Date: Jul 2005
Location: Finland
Posts: 160
Thanks: 2
Thanked 0 Times in 0 Posts
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Re: new turn
Dont worry about it.
Abandoning 24h host has stalled us up a bit. Waiting for Man and Arco.
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October 3rd, 2005, 03:13 AM
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Captain
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Join Date: Jun 2004
Location: Rhode Island
Posts: 822
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: new turn
My stalling was because of being in Chicago, not because of growing lazy with the slack schedule. Y'all'll be happy to know that I am back!
And, with a new turn in my wake.
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October 3rd, 2005, 11:11 AM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: new turn
Jeffr, can't we see reason here? Why do you want Ermor to profit from my destruction? My lands will be devastated and won't be worth much anymore. I offer you 30 fire, air, or nature gems for a 20-turn peace treaty.
If Jeffr refuses peace, I offer all of his neighbors 30 gems each if they will attack him in earnest (not just taking 1 province, but real war).
I don't think I can survive being doubled by both killer-blessed centaurs -and- undead legions. Help!
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