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  #111  
Old February 26th, 2010, 09:03 AM
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Default Re: Blood Red FIGHT ON!)

There will probably be a grand battle between Nehekhara and Eriu in the next turns. In my modesty I believe it will be the final deciding moment in the game, seeing how nobody else seem to be able to stand up to Nehekhara. If Eriu wins, I'll live through to fight another day and will thus remain a thorn in the butt of Nehekhara. If Eriu is beaten in the battle, nothing can stop Nehekhara anymore.

I would also appreciate it if the Ogres stopped pressing their dominion into Eriu lands. Like move away your preachers for example... Nothing is more retarded that to have spend the few resources into attempting to keep my heartlands dominion positive. On the other hand, if the Ogres want to see Nehekhara win even faster, then by all means continue your mole work.

Everybody, please wake up already and smell the coffee. If we don't unite against Nehekhara *now*, then it is too late.
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  #112  
Old February 26th, 2010, 07:34 PM

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Default Re: Blood Red FIGHT ON!)

Another dmg issue, though it probably won't matter. Something in my cap battle with the dwarfs has the Gorger battle summon of the ogre hero. It does not appear to be the O-Toyo as I first thought, so I really have no idea. In any event, it probably won't matter if it isn't an indy recruit, since I'm unlikely to survive much longer with the amount of stuff the dwarfs are throwing at me. Runegards + magma eruption = devastation. Though if Nehekara wins it won't matter anyways.
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  #113  
Old February 26th, 2010, 10:58 PM

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Default Re: Blood Red FIGHT ON!)

OK, so I don't really know that much about modding but it looks to me like anytime anyone casts Corpse Candle (which is what Trumanator did) you will get a Gorger. The only thing DMG did is renumber the Gorger unit to 2546. Hopefully Sombre will look at this post and shed some light, although it looks to me like the Ogres mod is changing Corpse Candle for everyone. In fact it looks to me like a number of spells (Faery Trod, Seven Year Fever) are changed, so I might not really be understanding what is going on.

Here is the relevant bit starting around line 27555:
Code:
---- 472 = gorger battlefield edges summon + berserk self - for Skrag^M
^M
#newspell^M
#copyspell "Corpse Candle"^M
#end^M
^M
#selectspell 472 -- corpse candle^M
#nreff 5^M
#damage 2546 dmged ^M
#researchlevel -1^M
#nextspell 641^M
#end^M
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  #114  
Old February 26th, 2010, 11:18 PM

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Default Re: Blood Red FIGHT ON!)

It is in fact the ogre kingdom mod's fault. That's a bug that's been around for a while but I don't think sombre was planning on fixing it.
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  #115  
Old February 27th, 2010, 01:57 AM
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Default Re: Blood Red FIGHT ON!)

I have news for all the freedom loving peoples: The main army of Eriu is still standing against the evil of Nehekhara!

However, Nehekhara has now decided to rid this marvelous force of freedom from the face of earth. I kid you not, Nehekhara has brought to the Eriu front a *massive* army, backed up by very heavy magic users.

The intelligence we have suggests that Nehekhara is now very weak everywhere else. Apparently the freedom force of Eriu was too much for Nehekhara to stomach, and Nehekhara is throwing everything and their dogs against Eriu now, and to hell with everything else.

It looks like Eriu will not be able to stop this humongous army of evil

However, it means this is the moment Nehekhara is at its weakest everywhere else. Hit Nehekhara, hit them with anything you can. If you have hands, throw stones. If you have teeth, gnaw their ankles.

Really, if you can hurt Nehekhara in any way, now is about the best moment you can do that. If you wish there is a tomorrow, you will attack Nehekhara now with all you have.

Forget your petty skirmishes with each other. Hit Nehekhara now. After they are contained, then let us get back to the normal schedule of bickering and skirmishing with each other.
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  #116  
Old February 27th, 2010, 04:05 AM
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Default Re: Blood Red FIGHT ON!)

As a footnote: The rest of Nehekhara's ill-gotten gains are littered with the occasional Tomb King, some Anubites and a fair few Bone Scorpions. I'd bring up his Lord of the Gates, but since said Pretender is limping, cursed and repeatedly Horror Marked (the penalty of hiding away out of range of all the other spells I wanted to cast), I doubt you'll see much of it. If that Mother Oak disappears shortly you should thank the Eater of Gods, although I'd advise against doing so personally...
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  #117  
Old February 27th, 2010, 10:42 AM
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Default Re: Blood Red FIGHT ON!)

Little Living Souls. Cease This Pointless Struggling For There Are None To Save You. All Who Can Fight The Inevitable Have Already Taken Up Arms Against The Tomb Kings And Now See How Futile It Is. Relax Into My Embrace Children.
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  #118  
Old February 27th, 2010, 05:47 PM
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Default Re: Blood Red FIGHT ON!)

As was to be expected, the freedom force of Eriu was beaten. While the losses are horrible indeed, the good news is that the magical power of Nehekhara has recieved a noticeable dent, as 9 of their 14 combat mages present in the were killed during the fracass. It was also most pleasing to recieve the intelligence reports of Nehekhara being beaten back on the other fronts! The other free nations have picked up the torch, the world might not be doomed to eternal darkness!

Still, Eriu is now forced to pull back to reorganise, because it is pretty certain the powerhungry and evil Nehekhara will press on now. Eriu is now fighting for its survival, and our only hope is that the other free nations stop Nehekhara from reinforcing their northern front. The freedom loving nations should continue their operations against Nehekhara, because even the mightiest evil abomination will fall if enough fists keep on hammering.
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  #119  
Old February 27th, 2010, 06:21 PM
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Default Re: Blood Red FIGHT ON!)

The remaining forces of Themiskyra are doing their part, and we just had the unexpected pleasure of eviscerating a rather unwise Tomb King. The Nehekharans are, we think, beginning to feel the pinch of fighting a war on multiple fronts - why else would they risk an afflicted immortal in hostile dominion, when they could instead have waited for it to heal?

Join the assault now, and you may be the ones to deal them the fatal injury.
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  #120  
Old March 1st, 2010, 09:40 AM
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Default Re: Blood Red FIGHT ON!)

New Jomon has zero provinces left and stalled previous turn. New Jomon is also the only one not to have sent in the turn yet.

Trumanator, please set your nation to AI if you don't intend to defend your remaining forts. I think it would be quite understandable under the current situation, and at least way better than stale out turns...
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