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February 10th, 2011, 02:44 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
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Re: CBM 1.8 released
*one hot bath later *
Yeap. We do actually partly (fully?) agree. I see that
Let's break it down to three discordant factors:
A. GoR. check. 1.8 nailed that.
B. GoH. Yes. Too good Synergy, too cheap. But - at risk of overwrite and total loss of (GoH) investment. In your avg MP game you'd see GoH change hands precisely for that reason.
C. Chalice. Yes. Too good, way too cheap. Should be much more pricey. But- can be wished. Have you ever participated in a chalice wish war?- I have - It's for real.
So, A is overnerf of tarts. Some sort of compensation is needed for such supposedly bad-*** monsters. I mean dom would be poorer w/o them and at 1.8 settings they may become a rare sight.
B+C should be addressed as well by CBM though IMHO are less acute than A.
Now comes D into play: namely EDM and it's summons, by light of which death centric nations are, as of 1.8, at a disadvantage in the high end SC/Diversity summons section.
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February 10th, 2011, 03:09 PM
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Second Lieutenant
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Join Date: Jun 2009
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Re: CBM 1.8 released
Quote:
Originally Posted by WraithLord
*one hot bath later *
Yeap. We do actually partly (fully?) agree. I see that
Let's break it down to three discordant factors:
A. GoR. check. 1.8 nailed that.
B. GoH. Yes. Too good Synergy, too cheap. But - at risk of overwrite and total loss of (GoH) investment. In your avg MP game you'd see GoH change hands precisely for that reason.
C. Chalice. Yes. Too good, way too cheap. Should be much more pricey. But- can be wished. Have you ever participated in a chalice wish war?- I have - It's for real.
So, A is overnerf of tarts. Some sort of compensation is needed for such supposedly bad-*** monsters. I mean dom would be poorer w/o them and at 1.8 settings they may become a rare sight.
B+C should be addressed as well by CBM though IMHO are less acute than A.
Now comes D into play: namely EDM and it's summons, by light of which death centric nations are, as of 1.8, at a disadvantage in the high end SC/Diversity summons section.
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But...you're saying in the same breath that Chalice/GoH are 'too good' for their effects on Tartarians and that EDM makes Tartarians an inferior choice. You can't have everyone simultaneously rushing to the Chalice/GoH for Tartarians *and* not even bother with Tartarians. If the majority of nations don't particularly care about Tartarians because they have other options, then there won't be such a rush to the Chalice...it'll just be a race among the Death-centric nations, most of which have other options as well. Right?
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February 10th, 2011, 04:14 PM
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Captain
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Join Date: Nov 2004
Location: Finland
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Re: CBM 1.8 released
I am starting to think Possession might be slightly broken.
If you use Possess with a mage that is on the hero chart, then you can also mummify the hero back. Slightly schizo situation, the hero is both a mummy and the possessed unit, at the same time. Although techincally you see the hero with both the new name (the possesseds name) and the old name (the mummy). I suppose that is ok, although it sure feels odd when you think about it (perhaps not worth thinking too much ).
The best thing: If the unit you possess has seen many fights (like tough units tend to do, and incidently it will be a tough unit you want to possess), it instantly rockets to hero status. Again that is technically ok I guess, but I sure felt my jaw drop when I saw that
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February 10th, 2011, 04:20 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: CBM 1.8 released
"If the majority of nations don't particularly care about Tartarians because they have other options, then there won't be such a rush to the Chalice...it'll just be a race among the Death-centric nations, most of which have other options as well. Right?"
That is a big if and remains to be seen. That said, I tend to think this is exactly what will happen, but here there's something much better than speculation: just wait a bit for real MP feedback re. post 1.8 Tarts.
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February 10th, 2011, 04:31 PM
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Second Lieutenant
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Join Date: Apr 2008
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Re: CBM 1.8 released
Quote:
Originally Posted by Jarkko
I am starting to think Possession might be slightly broken.
If you use Possess with a mage that is on the hero chart, then you can also mummify the hero back. Slightly schizo situation, the hero is both a mummy and the possessed unit, at the same time. Although techincally you see the hero with both the new name (the possesseds name) and the old name (the mummy). I suppose that is ok, although it sure feels odd when you think about it (perhaps not worth thinking too much ).
The best thing: If the unit you possess has seen many fights (like tough units tend to do, and incidently it will be a tough unit you want to possess), it instantly rockets to hero status. Again that is technically ok I guess, but I sure felt my jaw drop when I saw that
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This makes me want to create some sort of possession mummy chain. Like possess a unit, get in the HoF, empower it 1 astral, possess a new unit, mummify the HoF unit, repeat. I'm not sure if it'd be very practical but it would amuse me greatly.
Actually, wait.. Don't the mummies come back with magic? Or is that only twiceborn? Which leads me to my next question: can an undead mage possess something?
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February 10th, 2011, 05:28 PM
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Sergeant
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Join Date: Nov 2010
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Re: CBM 1.8 released
Quote:
Originally Posted by Executor
Also, the race for the artifacts kinda got well much less important.
Even if you manage to hit construction 8 first it doesn't matter as you certainly won't have enough gems to make proper boosters and than the important stuff you need/want, even with very high site frequency which coshes more problems that it solves.
The thing about rushing to const 8 was that you had to sacrifice a lot to get there first. If you rush construction and get attacked in the meantime there's a good chance you won't ever make it there as you'll be dead since you wasted research on construction rather than summons and battle spells to defend or attack.
And even if you hit construction 8 first, ok, you managed to get a few good artifacts before you blew all your gems away, so now what?
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Yea. This is what happened to C'tis in the game we are in BTW. They had awesome research. Highest of any nation by a good margin. But terrible everything else. And when I attacked them the best thing they could put up against me was skelly spam, witch I was prepared for and could counter. They must have bet it all on the artifact/Tart race and spent all that research on construction/conjuration.
And yea. I think I was the third guy to get const 8 and there were still many useful artifacts left by then.
Quote:
Originally Posted by WraithLord
If the majority of nations don't particularly care about Tartarians because they have other options, then there won't be such a rush to the Chalice...it'll just be a race among the Death-centric nations, most of which have other options as well. Right?"
That is a big if and remains to be seen. That said, I tend to think this is exactly what will happen, but here there's something much better than speculation: just wait a bit for real MP feedback re. post 1.8 Tarts.
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Tartarians are actually kind of meh right now unless you have the chalice or GoH up.
In the same game I have actually had both the research and the mages to summon tartarians for a couple of turns now. But because I have neither of the above ways of healing them, I have felt that my mages and boosters time were more usefully spent doing other things.
Like sending ghost riders at people. I never quite understood why they halved the cost of it. Those things are nasty!
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February 11th, 2011, 12:44 AM
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Captain
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Join Date: Nov 2004
Location: Finland
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Re: CBM 1.8 released
Quote:
Originally Posted by iRFNA
Actually, wait.. Don't the mummies come back with magic? Or is that only twiceborn? Which leads me to my next question: can an undead mage possess something?
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Yes, mummies have all magic paths. Yes, undead mages can possess. Yes, dead mummy heroes can be re-mummified.
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There are three kinds of people: Those who can count and those who can not.
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February 11th, 2011, 07:02 AM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
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Re: CBM 1.8 released
The possession "bug" can be fixed by simply changing the name/description of the spell to "Mind Clone" or something other and changing the description that the mage clones his mind in the target unit, making it a commander, but the original body dies in the process... so the "cloned" commander would not be the original unit, only a copy, and the original could be mummyfied to bring it back....
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Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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February 11th, 2011, 07:10 AM
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General
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Join Date: Sep 2003
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Re: CBM 1.8 released
Any suggestions on good use for possession as LA Man?
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February 11th, 2011, 07:21 AM
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Sergeant
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Join Date: Mar 2010
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Re: CBM 1.8 released
Abominations?
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