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  #131  
Old December 18th, 2002, 07:14 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Borg 1.80New 12-18-2002
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  #132  
Old December 20th, 2002, 01:33 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

Atrocities STAR TREK Mod v 1.4
1-16-2003

This mod is an exlusive Star Trek mod using most of the New Age Shipyards Star Trek races.

The Mod uses race specific technology and features the option to start with standard technology (Race specific only), Early, Developed, or Expanded Technology levels.

The mod uses a modified Version of Fyrons Quadrant Mod 2.0 in conjunction with many other fun mods including parts of the P&N, Eye Candy, Mount, and most Image Mod.

Click To Read

Revision History

Once you have downloaded the mod,
OPEN THE HTML VIEWER, and Click on the "Getting Started" Link at the bottom

AST Mod Full v1.4
This Version is the complete mod - Less the Image Mod
Contains all 20 main races & 20 neutrals - 19.6 megs
AST Full zip

AST Mod v1.0 Lite
Compact Version of the full mod
Comes with 8 races - 7.3 megs
AST Mod Light

AST Patch 4 (v1.4)
For use with the AST Mod v1.0 Lite
Updates the Lite Version to Full 1.4 - 6 megs
Update Patch 4 ASTmod

AST Add On Pack v1.1
For use with the AST Mod v1.0 Lite
(12 Extra Races for AST Mod) 6.9 megs
AST Mod Addon Pack 1.1

**NOTE** some Version of the AST mod may not have a PATH.txt If that is the case you can download this correct one: AST Path Text

[ January 16, 2003, 10:40: Message edited by: Atrocities ]
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  #133  
Old December 27th, 2002, 07:33 AM

God Emperor God Emperor is offline
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Default Re: Space Empires IV: AI Races/Ship Sets

Updated Jraenar, Klingons, Praetorian, Romulans, Shadows, UraTal and Borg Variant 1.78h.

Following on from the AI Death Match, I have undertaken an update of my AI.
The AI_Construction_Vehicles files have received same major attention whilst the AI_DesignCreation and AI_Research files have just been tweaked a little more.
I have also created an AI_strategies.txt file for the races in order to improve their combat performance.

I have zipped the files up in a directory structure to assist those who havent gotten used to fiddling around with SE4 files. The zipped files just need to be transferred into your corresponding SE4 directories.

1040967138.zip

I have play tested each of the AI individually for 100 turns without any snags and have played a multiplayer Version through to turn 100 too.

DesignCreation.txt:
After watching how the AI is now using Minesweepers and deals with mines, I've decided to disarm the Minesweepers and remove minesweeping components from the attack ships.

I have also optimised the attack ships by creating designs for several hull sizes.

Research.txt:
The only significant change is that Combat Sensors and ECM have been advanced further up the research tree.

Components.txt - as per 1.78f
The Borg now have a Shield Depleting Weapon which becomes available at the same time that they get boarding parties.

Strategies.txt
New file created to support Maximum Weapons Range combat strategy.

Regards

God Emperor
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  #134  
Old December 31st, 2002, 10:40 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

ASTmod Patch 2 V1.2
12-31-2002

[ January 01, 2003, 06:53: Message edited by: Atrocities ]
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  #135  
Old January 2nd, 2003, 09:03 PM
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Default Re: Space Empires IV: AI Races/Ship Sets

1041534166.ZIP

Some files I am experiemnting with to rid the B5 MOD of range check errors.
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  #136  
Old January 3rd, 2003, 10:48 PM

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Default Re: Space Empires IV: AI Races/Ship Sets

Attached you can find the Gron Hive. A psychic-religious AI coming with a great shipset by Richard Meic.

1041626847.zip

Have fun!!!

Regards
R.

A newer Version of the Gron Hive (written for SE IV v 1.84) has become part of the TDM-Modpack v 3.30.

[ February 06, 2003, 09:03: Message edited by: Rexxx ]
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  #137  
Old January 5th, 2003, 08:24 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Update Patch 4 ASTmod - 1-12-2003

Update Patch 3 ASTmod


[ January 11, 2003, 20:06: Message edited by: Atrocities ]
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  #138  
Old January 7th, 2003, 12:36 AM

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Default Re: Space Empires IV: AI Races/Ship Sets

Here is my first shipset the Wing Commander Confederation WCC.

1041892475.zip
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http://www.geocities.com/shapeshifter1232003/index.htm
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  #139  
Old January 8th, 2003, 03:30 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

1041989240.ZIP

Latest B5 AI from the salt mines . Hopefully the changes to the AI_designcreation will prevent any further Range Check Errors. Also added in structural supports and armor.

Addendum to readme: I forgot to add that that I deleted the "standard movement" entries from each ships description in AI_designcreation.

[ January 08, 2003, 01:31: Message edited by: pathfinder ]
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  #140  
Old January 11th, 2003, 03:06 AM
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Default Re: Space Empires IV: AI Races/Ship Sets

Here comes my latest AI for Fazrah.
From the readme:

The AI uses the weapons like the original Malfador release, (Torpedos, Graviton Hellbores) but i added to use Shield Depleters as new weapon. All files greatly improved, and tweaked, so now the Fazrah Empire tougher than ever...

Fazrah v1.2

Any comments welcome!
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