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January 26th, 2010, 04:21 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
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Re: Magic Items under CBM
Quote:
Originally Posted by Sombre
Watch as faithful and lucky coin soar in value!
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That would be one of the effects I would hope for.
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January 26th, 2010, 04:23 PM
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Major
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Join Date: Feb 2009
Location: Me a viking
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Re: Magic Items under CBM
I would rather make the amulet construction 6. So you'll have a midgame period when people needs to use faithful and lucky coin or skip luck. That would also make the choice of shield less obvious.
The reason is that I think increasing the gem cost would simply make the amulet useless.
Another option is to make the faithful and lucky coin cheaper.
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January 26th, 2010, 05:00 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
Thanks: 8
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Re: Magic Items under CBM
I don't think making it cost 10 gems would make it useless. It just means you would only want to use it on your high value SC's, and not on every thug.
Making it only construction 6, without increasing the cost, would mean that once you reach construction 6 every single thug would have a lucky pendant again. I would like to see more varied use in misc slots.
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January 26th, 2010, 05:19 PM
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Major General
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Join Date: Jun 2009
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Re: Magic Items under CBM
I rarely see, say, Eriu/TNN thugs with lucky pendants. They simply don't need it, and as Eriu doesn't have piles of astral lying around generally they'd rather put it to more productive uses (starting with the AMA which is absolutely essential).
Most thugs rarely have full slots anyway, because its not cost effective if you're fielding large numbers of thugs. Cheap thugs with no more than 4 pieces of gear (weapon, shield, AMA, maybe one more piece) is the way to go.
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January 26th, 2010, 05:41 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
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Re: Magic Items under CBM
Out of curiosity, what is the chasis used for these thugs?
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January 26th, 2010, 05:53 PM
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Major General
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Join Date: Jun 2009
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Re: Magic Items under CBM
Quote:
Originally Posted by Sir_Dr_D
Out of curiosity, what is the chasis used for these thugs?
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Sidhe Lords are the really easy to mass thugs, since they're recruit anywhere. Ri (Cap, TNN) or Tuatha (Cap, Eriu) are also easily thugged and have slightly better stats and much better magic, but are much more valuable because of their limited availability. With an E8+ bless they're all thuggable with just frostbrand and vine shield. (+AMA by mid-game to make mindhunt sniping harder).
Similarly, Van/Helheim have plenty of thugs that don't need much gear. Firebrand + gold shield is the standard here, at least for Van.
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January 26th, 2010, 06:35 PM
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BANNED USER
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Join Date: Nov 2009
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Re: Magic Items under CBM
I'd like to see more of some of them, since they have a lot of flavour.
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January 26th, 2010, 07:02 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
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Re: Magic Items under CBM
what is meant by con12 items?
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January 26th, 2010, 07:04 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Magic Items under CBM
Unique items the player can't forge, like the equipment of the sun, bogus' gear, robe of the sorceress....
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January 26th, 2010, 08:12 PM
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First Lieutenant
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Join Date: Nov 2007
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Re: Magic Items under CBM
Oh hi everybody I am not qualified to talk about the fine points of whether particular swords should be armor-negating but:
Vine shield is so good. I am tired of vine shields. Everybody uses vine shields against me! For some reason nobody uses eye shields against me. But it seems like they are super-good too. Vine shield vine shield vine shield! EVERYWHERE I TURN THERE IS A VINE SHIELD
I am not certain that these shields are overpowered (is anybody ever certain about such things) but I sure do feel like I'm cheating when I forge one
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