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Magic Items under CBM - .com.unity Forums
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Old January 22nd, 2010, 06:31 AM

Sombre Sombre is offline
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Default Re: Magic Items under CBM

Quote:
Originally Posted by Amorphous View Post
Quote:
Originally Posted by Sombre View Post
Quote:
Originally Posted by Amorphous View Post
I am of the opinion that if something is really worthless, then it should not be present in the stats of an item - the story around it may be a different thing. And if you remove the pillage bonus from the axe, I do not really see it as the same axe anymore. Conceivably I could be convinced otherwise.
You can't remove the pillage bonus from the axe.
My thinking was more in the line of effectively removing the axe and creating a new weapon with fear and the same look, but no pillage bonus.

Is that not possible?
No. It's also pointless, since you can just boost the imp axe and ignore the pillage bonus no-one cares about.

If you want to know what's actually possible rather than having to ask me or assume anything, I suggest looking in the mod manual. In fact no-one should be allowed to post in this thread unless they actually understand what can be done to weapons/items via mod commands.
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