.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old August 14th, 2003, 08:27 AM
userx's Avatar

userx userx is offline
Corporal
 
Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
userx is on a distinguished road
Default Re: Map for Star Trek Mod

So, are you all suggesting that I continue working on the map? I wasn't sure people would want to play in a fixed environment but if so, I will improve it significantly.

Thanks for the comments!
Reply With Quote
  #12  
Old August 14th, 2003, 08:30 AM
narf poit chez BOOM's Avatar

narf poit chez BOOM narf poit chez BOOM is offline
Shrapnel Fanatic
 
Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
Thanks: 0
Thanked 7 Times in 1 Post
narf poit chez BOOM is on a distinguished road
Default Re: Map for Star Trek Mod

i understand there's lots of fixed maps, although i havn't played any myself.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
Reply With Quote
  #13  
Old August 14th, 2003, 08:32 AM
userx's Avatar

userx userx is offline
Corporal
 
Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
userx is on a distinguished road
Default Re: Map for Star Trek Mod

Quote:
Originally posted by tesco samoa:
as a fellow map maker... All I got to say is that, that is one nice map. Works great with the mod.
If you've been playing it, can you tell me about the game... who you played, first contact, high score, etc.

Thanks, it will help me balance the map a little!
Reply With Quote
  #14  
Old August 14th, 2003, 08:58 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Map for Star Trek Mod

Did you put the Starting Locations in any particular order, or is it more or less random?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #15  
Old August 14th, 2003, 09:21 PM

AMF AMF is offline
Lieutenant Colonel
 
Join Date: Dec 2000
Posts: 1,254
Thanks: 0
Thanked 0 Times in 0 Posts
AMF is on a distinguished road
Default Re: Map for Star Trek Mod

Howdy,I don't post much, but this map-creation thread reminded me that I have an ongoing problem: the Map Editor crashes and gives me an address allocation fault almost every time I try to do a Large quadrant map, be it in the standard, DevNull, or Atrocities mod. I have the "maxnumber of systems" set to 250 in all three mods paths (in settings.txt), and I use the Mod Launcher to launch the Map Editor. I don't usually get a crash when do a medium or small quadrant. It is also my sense, not yet confirmed, that I get more crashes when I make FQM quadrants rather than standard ones. Anyone else have a similar problem?

Oh, also, when I place sphereworld or ringworlds in a map that I am making, how dothey appear in the game? Are they just "uninhabited" planets?

Sorry for all the map making questions. I am new to making maps, but not to SEIV, and I want to start a PBW game based on Tom Harlan's "Time of the Sixth Sun" series. To do so requires a fair bit of map-making...

Thanks,

Alarik

Jonesing hard for the PBW site to get back up...
Reply With Quote
  #16  
Old August 14th, 2003, 09:46 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Map for Star Trek Mod

The Map Editor is glitchy and has problems generating maps with data files that deviate too much from stock SE4. It is best to generate random maps in SE4 and save them. Then, load the map up in the Editor and edit it.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #17  
Old August 15th, 2003, 01:56 AM
Lighthorse's Avatar

Lighthorse Lighthorse is offline
Sergeant
 
Join Date: May 2002
Location: Sandy, Oregon
Posts: 217
Thanks: 0
Thanked 0 Times in 0 Posts
Lighthorse is on a distinguished road
Default Re: Map for Star Trek Mod

Hey Userx,

Posted by Userx
So, are you all suggesting that I continue working on the map? I wasn't sure people would want to play in a fixed environment but if so, I will improve it significantly.

I for one am enjoying playing your map. I also dowmload your printable copy of the map, printed in color. Nice, very nice indeed. Show it to my eighteen year old son and his comments were "that not correct, the borgs should be there and Romulus empire should be in the southern part of the map, ......" I for one have NO problems with your map. There is no right or wrong way to map out the Star Trek galaxy. There a few maps out there, and they all are not alike.
Now, I can plan my Federation goals, attacks, etc. when I'm not that home playing on my computer.
And, yes, please continue refining your star trek map. I for one enjoy playing it. Plan to start a PBW campaign with my SE4/gold buddy later this year, after he has a chance to play the Star Trek mod some more.

Lighthorse
__________________
Oh man, why do you have to hit me with those negative waves so early in the morning..
Reply With Quote
  #18  
Old August 15th, 2003, 02:10 AM
userx's Avatar

userx userx is offline
Corporal
 
Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
userx is on a distinguished road
Default Re: Map for Star Trek Mod

Quote:
Originally posted by Imperator Fyron:
Did you put the Starting Locations in any particular order, or is it more or less random?
I have them in order so that they each start in their homesystems as designed.
Reply With Quote
  #19  
Old August 15th, 2003, 02:32 AM
userx's Avatar

userx userx is offline
Corporal
 
Join Date: Nov 2002
Location: Vancouver, Canada
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
userx is on a distinguished road
Default Re: Map for Star Trek Mod

Quote:
Originally posted by Lighthorse:

Show it to my eighteen year old son and his comments were "that not correct, the borgs should be there and Romulus empire should be in the southern part of the map, ......"
Lighthorse
Hey Lighthorse

He's half right. The borg are actually in the Delta far away from the Federation. But if I were to represent that in any realistic manner, I'd need a map 100 time the size.

As for the Romulans, according to Star Trek Star Charts, and many other sources, they are in their correct starting location. But, there has been contradictions published... like everything in star trek.

Well, let me see about doing an update to the map.

Really glad you're having fun with it.

Speaking about the map, does anyone know if you can set the starting locations of minor races????
Reply With Quote
  #20  
Old August 15th, 2003, 02:36 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: Map for Star Trek Mod

Quote:
Originally posted by userx:
quote:
Originally posted by Imperator Fyron:
Did you put the Starting Locations in any particular order, or is it more or less random?
I have them in order so that they each start in their homesystems as designed.
What order though?
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:26 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.