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September 23rd, 2003, 02:26 PM
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National Security Advisor
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Re: Question to good player: boarding
Quote:
Originally posted by Loser:
quote: Originally posted by geoschmo:
Extra boarding parties won't help in strategic combat since all of them get used up whether or not they are needed. Security stations would be good though.
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Same for tactical, I'm pretty sure. I was thinking in tactical you could deselect weapons, but now that i think about it you are correct. Boarding is handled differently then regular weapons fire in tactical combat.
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September 23rd, 2003, 02:39 PM
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Colonel
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Re: Question to good player: boarding
It seems to me that the key to late-game boarding is SD + BP = "hope you ship was cheaper than his"
You want them fast and tough and cheap, which kind of discourages battleships and larger.
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September 23rd, 2003, 03:09 PM
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Colonel
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Re: Question to good player: boarding
Oh yeah, I know they all get consumed. It's just that 1 Boarding Party I takes over an LC, but fails for a battleship because it has more crew quarters.
So you figure a couple of Boarding Party II or III's can take over anything.
Now consider the opponent (human only, natch.) is expecting this, and adds boarding partys and security stations of their own. Your boarding ship could end up boarded first
With the SDD, this is all moot. But I'm really thinking of a mod where boarding is always happening.
This might be an issue for Puke's Furball Pinball game on PBW. Or not with the SDD available. I dunno. Frankly, I'd rather my big bad dreadnought not self destruct, but rather capture the other ship.
[ September 23, 2003, 17:37: Message edited by: Arkcon ]
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September 23rd, 2003, 05:43 PM
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General
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Re: Question to good player: boarding
cool... I think I am going to change sweet mod to reflect this.
Make the SDD unit high to research ( say level 6 propulsion and level 3 computers )and 50kt in size
Great Idea.
Adds another element to the sweet combat system.
Thanks
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September 24th, 2003, 04:31 AM
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General
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Re: Question to good player: boarding
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September 24th, 2003, 07:12 AM
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Colonel
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Re: Question to good player: boarding
Ships refusing to board ships with SDD is stupid, this needs to be a flag for strategies or be removed at all.
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September 24th, 2003, 09:36 AM
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Major
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Re: Question to good player: boarding
Quote:
Originally posted by Taera:
Ships refusing to board ships with SDD is stupid, this needs to be a flag for strategies or be removed at all.
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Read Geo’s post. Seems like I was wrong
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September 24th, 2003, 03:00 PM
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Colonel
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Re: Question to good player: boarding
Suicidal Captains, suicidal Marines.
"Yes, boys that ship is equipped with a dead-man's switch that will blow the whole thing into the void, and likely take our ship with it. But we're going to board it anyway. Hoora!"
chorus: "Hoo-RA!"
Another beatiful day in the corp.
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September 25th, 2003, 01:08 AM
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Shrapnel Fanatic
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Re: Question to good player: boarding
Boarding ships do tend to run to the corners if all targets have 1 or more shield point, regardless of shield depleters on the boarding ship (in strategic combat)...
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September 25th, 2003, 01:40 AM
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Second Lieutenant
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Re: Question to good player: boarding
put on a APB
it will board more
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