Actually... I'm not worried about the AI. If I do this it will be as part of a mod I have been working on for abit now designed for PBW to get as much outa the game as possible for humans without worrying about AI limitations.
And yes I have decided to allow strategic movement for some of them.
REAL capital ship missiles as it where. Also after working with it for abit, I have decided I really like the possibilities. MIRV warheads could be possible with multiple small components with a fire rate of 30 large supply consumption that get fired as seekers.
Could do an energy beam missile that closes in uses up lots of supplies and fires a beam weapon.
Shielded missiles, armored missiles, ecm missiles. Alot of the things that many people have wanted that can't be done with normal seekers become possible. In addition if you have multi-rack launchers that can launch several missiles per combat turn ala drone launching tech then you can have a few massive salvos in the start that can overwhelm even unmodded PDC and then close in with beam weapons once the missile supply is used up. Any future combats until you resupply the missiles would be with just the beams.
And of course standard missiles of this sort would be ramming, thus ignoring shields adding a whole new level of depth. I am really warming upto this idea now.
I love the potential it has.