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January 17th, 2001, 04:17 PM
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Corporal
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Ship/Fleet Exp
A question I have is about ships/fleets gaining experience. Is there a possible bug in the program that suspends the gaining of exp. when you only damage a ship and not destroy it. The reason I ask, is because I had a new fleet guarding a warp point. When an enemy was within reach for me to strike and return, I would send the fleet to intercept the enemy. Now being a 'bean counter' I tend to play a very number focused game. I realize that the cost for a fully functional ship is the same as a lame duck, so I only damaged the ships until they could not move. Talk about 'frozen assests'.  However, in the next few battles I did destroy some ships, yet my fleet exp. did not increase. Only after clearing my fleet and rejoining it could I gain exp points.
Any ideas why the fllet would not gain experience? Colud it have glitched on the first enemy ship not being destroyed?
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January 17th, 2001, 07:46 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Ship/Fleet Exp
The game is not supposed to give you experience until ships are actually destroyed. There's no bonus for just damaging a ship. So, that part isn't a bug. As far as I know, you don't get your experience until the combat is over. There is still a problem with missiles and credit for a kill, so if you are using missiles it's possible that you are not getting proper experience boosts for kills. Other than that, a fleet gains experience just like a ship. +1 per ship destroyed.
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January 17th, 2001, 09:58 PM
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Corporal
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Re: Ship/Fleet Exp
No, I wasn't using CSM's, I was using PPB's. I realize you don't get exp. for damaging only destroying.
My question is: could not destroying the first ship in the 1st combat, prevented the fleet from gaining exp. in next combat.
After the 1st combat, my fleet slaughtered about a dozen ships in 3 combats and still had exp. 0%. I then disbanded the fleet, recreated it with the same ships and after the next combat they gained exp. equal to the ships killed.
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January 17th, 2001, 10:03 PM
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General
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Re: Ship/Fleet Exp
Ah... you think something got "stuck" because of the damaged ship? Interesting thought. You could probably test this by deliberately taking on a smaller force and firing just enough to cripple them, then backing out. Then save the game, and you can go back & finish them. Try it without disbanding and reforming the fleet,then try it with disbanding & reforming. If you can reproduce it, you've found a bug.
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January 17th, 2001, 10:25 PM
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Private
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Re: Ship/Fleet Exp
Just how important is fleet experience?
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January 18th, 2001, 02:30 AM
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Private
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Join Date: Oct 2000
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Re: Ship/Fleet Exp
quote: Originally posted by Samurai:
Just how important is fleet experience?
Well, it depends on how you play. If you use Religious Talismans or CSMs or otherwise don't need to make to-hit rolls, it's not a problem. If you fight at point-blank range, it's not a big deal.
I, however, fight at max PPB range (range 6) all the time, and unless I have better combat sensors than they have ECM (which doesn't happen anymore now that I have the AIs on maximum boost) I need all the help I can get.
Even with 20% experience on both my ships and my fleets, I sometimes have problems hitting at range 6, especially on smaller ships. I shudder to think how rarely I'd hit if I didn't have the 20% fleet experience.
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