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  #1  
Old January 17th, 2001, 09:58 PM

General Hawkwing General Hawkwing is offline
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Default Re: Ship/Fleet Exp

No, I wasn't using CSM's, I was using PPB's. I realize you don't get exp. for damaging only destroying.
My question is: could not destroying the first ship in the 1st combat, prevented the fleet from gaining exp. in next combat.
After the 1st combat, my fleet slaughtered about a dozen ships in 3 combats and still had exp. 0%. I then disbanded the fleet, recreated it with the same ships and after the next combat they gained exp. equal to the ships killed.
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  #2  
Old January 17th, 2001, 10:03 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Ship/Fleet Exp

Ah... you think something got "stuck" because of the damaged ship? Interesting thought. You could probably test this by deliberately taking on a smaller force and firing just enough to cripple them, then backing out. Then save the game, and you can go back & finish them. Try it without disbanding and reforming the fleet,then try it with disbanding & reforming. If you can reproduce it, you've found a bug.
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  #3  
Old January 17th, 2001, 10:25 PM

Samurai Samurai is offline
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Default Re: Ship/Fleet Exp

Just how important is fleet experience?
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  #4  
Old January 18th, 2001, 02:30 AM

UmberGryphon UmberGryphon is offline
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Default Re: Ship/Fleet Exp

quote:
Originally posted by Samurai:
Just how important is fleet experience?


Well, it depends on how you play. If you use Religious Talismans or CSMs or otherwise don't need to make to-hit rolls, it's not a problem. If you fight at point-blank range, it's not a big deal.

I, however, fight at max PPB range (range 6) all the time, and unless I have better combat sensors than they have ECM (which doesn't happen anymore now that I have the AIs on maximum boost) I need all the help I can get.

Even with 20% experience on both my ships and my fleets, I sometimes have problems hitting at range 6, especially on smaller ships. I shudder to think how rarely I'd hit if I didn't have the 20% fleet experience.
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  #5  
Old January 18th, 2001, 07:29 PM

Nyx Nyx is offline
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Default Re: Ship/Fleet Exp

Does experience effect only acuracy or does it change defenses too?

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  #6  
Old January 19th, 2001, 01:36 AM
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Daynarr Daynarr is offline
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Default Re: Ship/Fleet Exp

It adds to both defense and offense (accuracy). So it useful even to religious empires because it will make their ships harder to hit by enemy.
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  #7  
Old January 19th, 2001, 04:06 AM

Tomgs Tomgs is offline
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Default Re: Ship/Fleet Exp

Has anyone ever experimented with fleet experience? I took a fleet with 10% exp saved the game went into combat then recalled the game disbanded the fleet and created a new one and my to hit percentages were the same with a new fleet with no experience. The ships however had the same experience both times ranging from 8 to 12 percent. Has anyone else tried this? Was this just a fluke or does fleet experience mean nothing?

Thinking back on it though I may have cleared the group assignments before I tested this I wonder if that caused the fleet experience to be nulified? I will have to test it again and see if that was the problem.

[This message has been edited by Tomgs (edited 19 January 2001).]
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