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June 18th, 2004, 07:46 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: MP Game - Modded nations only
Quote:
Originally posted by JJ_Colorado:
I'd like to try the "devils" mod. I think it's for Marignon. I haven't played it so have no idea if it's ok. Let me know if it's a bad choice.
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The Devils Lair mod for Abysia on Illwinter's website is fine. However, it would be a good idea to play several test games with any mod you plan to use before comitting to a MP game with it.
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June 18th, 2004, 08:55 AM
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Corporal
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Join Date: May 2004
Location: Münster, Germany
Posts: 78
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Re: MP Game - Modded nations only
I would like to play Lhynn, it's a mod from Sube, Black moon chronicle, for Pythium. Would it be ok, I' m not sure if it is balanced for MP game, I think knight of the light was not. But as a newbi, I don't feel sure about what is balanced and what not.
Skolem
P.S. would be the game a PBEM or TCP/IP ?
[ June 18, 2004, 07:58: Message edited by: Skolem ]
__________________
Algebraic geometry seems to have acquired the reputation of being esoteric, exclusive, and very abstract, with adherents who are secretly plotting to take over all the rest of mathematics. In one respect this Last point is accurate. --David Mumford
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June 18th, 2004, 10:25 AM
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Captain
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Join Date: Mar 2004
Location: Italy
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Re: MP Game - Modded nations only
I'd like to play my knightly mod.
If it is impossibile due to unbalance, I'd like to try the Knights of Light mod.
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- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 18th, 2004, 02:09 PM
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Major
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Join Date: Nov 2003
Location: Finland
Posts: 1,050
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Re: MP Game - Modded nations only
I'd like to join as Hoburg Alliance Special Edition.
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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June 18th, 2004, 04:00 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: MP Game - Modded nations only
Quote:
Originally posted by Cohen:
I'd like to play my knightly mod.
If it is impossibile due to unbalance, I'd like to try the Knights of Light mod.
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You can't play your knightly mod, since it is incredibly unbalanced, the knights of light are fine.
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June 18th, 2004, 10:44 PM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
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Re: MP Game - Modded nations only
The current nation list is:
Graeme: Ermor/Thaumaturg
Cohen: Marignon/Knights of Light
Teraswaerto: Ulm/Hoburg Alliance SE
JJ_Colorade: Abysia/Devil's Lair
Skolem: Pythium/Skolem(Once I grab a copy)
Just five more players. I'd suggest the Ashikaga mod as one that should be included as well.
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June 18th, 2004, 10:50 PM
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Captain
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Join Date: Mar 2004
Location: Italy
Posts: 839
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Re: MP Game - Modded nations only
I've seen the Kami and False Dawn mod, but they seem really poor as Mods, Kami for poor graphic, while False Down seems really weak.
We can ask to some finnish to lend the Calrea races already done.
__________________
- Cohen
- The Paladin of the Lost Causes
- The Prophet of the National Armyes
- The Enemy of the SC and all the overpowered and unbalanced things.
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June 19th, 2004, 01:07 AM
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Corporal
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Join Date: Apr 2004
Location: Denver, CO
Posts: 114
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Re: MP Game - Modded nations only
Graeme - would you be kind enough to list the publicly available mods that you know are available?
Thanks
John
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June 19th, 2004, 01:27 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
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Re: MP Game - Modded nations only
This post lists those mods that I am currently aware of:
Broken Empire Ermor Thaumaturgs.
Hoburg Alliance
Hoburg Alliance - Special Edition
Trollheim
Ulm Punk
Ashikaga Shogunate
Devils Lair (This one screws up devil summons for other people)
False Dawn (A bit of work needed)
Kami Mod (some balance needed)
Black Moon Chronicles Lhynn
Black Moon Chronicles Knights of Light
[ June 23, 2004, 20:09: Message edited by: Graeme Dice ]
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June 19th, 2004, 03:12 AM
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Corporal
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Join Date: Apr 2004
Location: Denver, CO
Posts: 114
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Re: MP Game - Modded nations only
Hi,
I haven't played the Kami nor the Devil's Lair mods and am thinking about playing one of them (I'm currently signed up for Devil's Lair) in this game. Does anyone have opinions/thoughts on these two mods?
The disorder in the home province caused by Devil's Lair seems rough.
The high cost and low magic potential of the Kami mod seems like a big disadvantage but the flying dragons seem pretty nice in actual melee combat due to high attack and defence values. Other thoughts?
Thanks,
John
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