I always use PPB as early as possible and for a very long time, until my economy can't take it anymore and then I switch to Ripper Beams (A very underestimated weapen- I haven't seen any people use them) They only have range 3 but are very cheap, and also smaller in tonnage so you can fit more of them on a ship or have space left for more armor.
If you make a fleet with half PPB battleships and half shield-depleter+ ripper beams you will have a fleet that is very functional and way cheaper than PPB only.
Apart from that, I have the idea that my ripper beams hit more often than PPB's which is something I am not really sure of, so a question: what is the calculation of possibility to hit at distance??? It seems to me point blank gives more chance to hit than 7 sectors away.
And which weapons have a hitting bonus???
brianeyci said:
Very cool Aslama. I wonder how you got the formatting so nice... when I tried to get an exported tech tree from in the game, all I got was gibberish (the spacing wasn't correct)... did you make this file yourself?
No I didn't make that file myself. I don't know who has made it, but I suppose it's made by hand.
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'The surest sign that there is intelligent life elsewhere in the universe is that none of it has tried to contact us.' Calvin and Hobbes
Are you tough enough to be the King of the Hill?
The tech tree export is in CSV format. It is meant to be imported into a spreadsheet program, such as Microsoft Excel. There is nothing wrong with the spacing, and once you make a spreadsheet, sorting is easy.
Strangely enough, exporting component data creates files with spaces forming columns, meant to be viewed as an actual text file...
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.