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DLC1 said:
the astral mage would be meleed to death before he has time enough to cast enough soul slay to succeed i'd think.
dunno if the arch devil would be able to survive two or three phoenix pyre's, they do around 50 damage each or something i think.
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I've done few experiments:
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Arch Devil:
- Blood thorn
- lucky coin
- starshine skullcap
- no armour
- boots of quickness
- amulet of magic
I've started with more equipment, but it's not needed. First of all, demonbred can't cast blood vengeance, because after the phoenix pyre, arch devils flies-in and kills demonbred causing explosion which kills the blood slave. So I had scripted AD to Hold-attack to let demonbred cast blood vengeance. In almost every attempt demonbred was killed in every round and he has rarely lived beyond 3rd round. explosion deals something like 4-8 points of damage to AD, so AD's hitpoints are actually growing in the process.
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I didn't have any S2 mages in my test game, so I've tried
Lamia Queen S2D2N2 (empowered to S2, too much trouble to roll one).
- Rune smasher
- lucky coin
- wraith crown
- rainbow armor
- boots of quickness
- spell focus
- amulet of antimagic,
4 astral gems
scripted to soul slay x 5.
All 6 battles went to lamia queen. 3 kills, 2 times demonbred routed and one time LQ has charmed demonbred ;-)
Scenario was more or less similar: while demonbred was casting spells and dealing with undead horders LQ would land one or 2 soulslays, which would either result in demonbred death or route. The 6th battle was actually developing the most favourable for demonbred, because LQ couldn't land soul slay, but after running out of scripted spell AI has switched tactics and casted charm
I suppose nature mage could employ charm x 5 tactics.
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