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  #11  
Old September 23rd, 2004, 03:28 PM
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Arakiel Arakiel is offline
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Default Re: Newbie Game

Well I like to have an efficient race and some of the items posted in that article I didn't even know about (like adv storage effecting facilities as well as cargo...i thought it was just cargo space). I don't fully agree with everything in the article, I tend to think that the adv supply usage is handy for extra range until you finally get quantum reactors and the racial traits can be neat if your playing a race where it makes some sense but overall the article was great.

BTW Imperator, thanks for that tip on sending ships into unknown space, I didn't know you could do that either
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  #12  
Old September 23rd, 2004, 05:41 PM

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Default Re: Newbie Game

Quote:
narf poit chez BOOM said:
Is one extra facility space in each system really worth 1000 points?
Sure it is, it saves you three turns to build the space port. That's three turns times 500 research, you're 1500 research ahead! lol now that I think of it, maybe not. And from what I have read, one extra move point can mean the difference between moving first and moving Last -- or not moving at all lol. Guess its advance storage, hardy industralists and propulsion experts all the way. And perhaps organics, although you'll take a hit in your overall stats... but the organic armor is too good to pass up lol.

Brian
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  #13  
Old September 23rd, 2004, 05:54 PM

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Default Re: Newbie Game

I have been playing SE since SE II came out so Space Empires is a familiar gam but I have never played Online...

I would be interested in playing a game at something like 1 turn every 2 days where I could learn playing Online... but as I said - not exactly new just untried in Human Competition.


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  #14  
Old September 23rd, 2004, 09:06 PM

Renegade 13 Renegade 13 is offline
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Default Re: Newbie Game

Well, Arakiel, here's a suggestion. If you want to get the game going relatively quickly (once you actually start the game, that is) make the tech cost low. That way, research for the more advanced techs costs less, and you all get to the higher tech levels sooner, which can make things more exciting. But then again, some players can fall behind in tech quicker that way, and makes recovering a little tougher. Just a suggestion.

Also, I've been in PBW for less than a year, and in the 10 games I'm in, I'm in the Last 1/2 to 1/4 in score in every single one (I think). So if you don't mind someone with a little more experience playing, I'd be quite happy to play. However, I will totally understand if you don't want someone with a bit more experience playing. Your choice.
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  #15  
Old September 23rd, 2004, 09:55 PM
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Default Re: Newbie Game

Quote:
Arakiel said:
I don't fully agree with everything in the article, I tend to think that the adv supply usage is handy for extra range until you finally get quantum reactors...
The advanced supply usage trait is not worth the same as a trait such as advanced storage techniques or hardy industrialists. I would never take it over one of those traits. It can certainly be handy, but there are more powerful ways to spend your points. Just research Astrophysics, then Stellar Harnessing. You get solar collectors, which are even better at extending your range. A few solar collector ships in each fleet go a very long way (make sure to have more supply storage on the ship in question than the collectors can generate in a turn so that they may function to maximum potential). Before you get solar collectors, build supply ships that are filled with supply bays. A few of those in a fleet can easily boost the range significantly. Sticking a repair bay on supply ships makes them even more useful. Also, sticking 1 supply bay on all ships LC and larger increases their range by 17% right there, and will eliminate the huge vulnerability of one or two ionic disperser shots disabling your warships with impunity.

Quote:
and the racial traits can be neat if your playing a race where it makes some sense but overall the article was great.
Assuming you refer to the tech traits (organic, temporal, etc.), note that the article does not say they are useless or bad, just that they do not fit into the min-maxing scheme. They are more of an art than a science/math exercise. Take them if you like, and the rest of your points can be min-maxed.

Quote:
brianeyci said:
Quote:
narf poit chez BOOM said:
Is one extra facility space in each system really worth 1000 points?
Sure it is, it saves you three turns to build the space port. That's three turns times 500 research, you're 1500 research ahead! lol now that I think of it, maybe not. And from what I have read, one extra move point can mean the difference between moving first and moving Last -- or not moving at all lol. Guess its advance storage, hardy industralists and propulsion experts all the way. And perhaps organics, although you'll take a hit in your overall stats... but the organic armor is too good to pass up lol.

Brian
Organic armor is only strong in the early game. As the game progresses and fleet sizes get larger, it is uncommon for more than a ship or two to survive an entire round once it comes under fire and be able to regenerate. Well, it has to survive even more rounds since no pool of regenerative points is built up before any organic armor components are lost anymore... Certainly, some will be able to regenerate, but most will not. Shields provide a much better defense, as they give you many more raw hit points. There is something to be said about using organic armor and weaponry to balance out the resource costs of your ships to get fast build rates, but your ships will be a lot weaker individually. It is a fine balancing act...
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  #16  
Old September 24th, 2004, 03:03 AM
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Default Re: Newbie Game

I'll join

And may I suggest Devnull mod to make things more interesting than Stock?
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  #17  
Old September 24th, 2004, 10:32 AM

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Default Re: Newbie Game

I'm completely dazed and confused by the game right now.
I'm beginning to see some light, I think.
I've been beaten twice by the ai so far.

I'll give Online play a try, just remember that I'm really NEW!!!
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  #18  
Old September 24th, 2004, 10:43 AM
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Default Re: Newbie Game

ok so it looks like we have a group of people

so far i see:
brianeyci
Rasorow
Renegade 13
Sivran
Salient
and myself
did i miss anyone?

To make sure everybody gets what they are hoping for out of the game lets talk settings...

Galaxy Size/Type?
Any Restrictions?
Tech Levels?
Homeworld Value, #, etc?
AI Empires?
Any Mod?

Personally I usually play in a large map against the AI but that's my opinion and im not sure if that would take too long to get going in Online play. Only restriction I can think of is that we all use different shipsets so we know who is who (usually). As for mods. i'm not thrilled with the idea but not totally against it if the group thinks it would make the game more fun. So what do you all think?

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  #19  
Old September 24th, 2004, 10:53 AM

Salient Salient is offline
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Default Re: Newbie Game

Stock game is fine by me, large galaxy is also ok.
A few neutral AI empires could be fun.

And lots of diplomacy between the players!
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  #20  
Old September 24th, 2004, 11:42 AM

Renegade 13 Renegade 13 is offline
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Default Re: Newbie Game

I would suggest 3 homeworlds, in order to get things going faster. Also, in my opinion, it's a lot more fun if there are no AI's in the game. They tend to really mess people up, and will not honor alliances, etc. We'd probably end up just ganging up on them and wiping them out as early as possible, so what's the point??

Low tech cost would get the game going quickly as well (makes researching new tech levels cheaper in research points) But I'm not sure if everyone would agree to that.

What do people think of these suggestions?
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Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
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