|
|
|
 |
|

December 6th, 2004, 07:26 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: Maximum Ships Limit
I once played in a game where the max ship limit was set to 20. That was a bad *** game to say the least. Did not Last long though.
I often wonder if any has ever reached the 20k ship limit in a PBW game.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

December 6th, 2004, 08:03 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Maximum Ships Limit
I have heard of some Proportions mod players nearing the 20K limits.
PvK
|

December 6th, 2004, 08:06 PM
|
Sergeant
|
|
Join Date: Jul 2004
Location: Toronto, Canada
Posts: 308
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Maximum Ships Limit
Proportions mod players? Holy cow how long did that game Last. I played about thirty turns and didn't have more than a couple of worlds, all underdeveloped.
Then I got killed by the Xi'Chung, since I couldn't build enough weapons platforms on my colonies fast enough to defend them. Lol.
Brian
|

December 6th, 2004, 08:13 PM
|
Sergeant
|
|
Join Date: Jun 2004
Posts: 347
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Maximum Ships Limit
haha I was right first.... hehehehe
__________________
I AM THE GREAT AND POWERFUL OZ!
|

December 6th, 2004, 08:17 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Maximum Ships Limit
They took hundreds of turns. One was a single-player game, and another was one of Fyron's PBW games using Proportions mod, combined with an early Version of FQM, which meant that there were tons of moons and asteroid fields, which in earlier Versions (about 2.4) of Proportions mod meant gargantuan quantities of resources - essentially resources were not a limit as long as you could build and protect enough asteroid mining bases.
PvK
|

December 7th, 2004, 01:18 AM
|
Private
|
|
Join Date: Nov 2002
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Maximum Ships Limit
Thanks everyone! I guess 'll be scrapping that mothballed fleet as well as all those defense bases on backwater warp points. 
|

December 7th, 2004, 01:19 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: Maximum Ships Limit
Having a lot of spaceyards with baseships "on hold" at 1 turn to completion is the way to go when you're at your ship limit 
__________________
Things you want:
|

December 7th, 2004, 01:38 AM
|
Sergeant
|
|
Join Date: Jun 2004
Posts: 347
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Maximum Ships Limit
Quote:
Suicide Junkie said:
Having a lot of spaceyards with baseships "on hold" at 1 turn to completion is the way to go when you're at your ship limit
|
doesnt that cost lots of resourses though with all of them techinically building useing so much resourses per turn
__________________
I AM THE GREAT AND POWERFUL OZ!
|

December 7th, 2004, 01:47 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: Maximum Ships Limit
Queues on hold do not use resources, so it costs nothing.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|