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  #11  
Old April 29th, 2005, 01:45 PM
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Default Re: Those silly satellites...

PD definitely needs shaking up. I went about it by removing PD cannons entirely, and forcing players to use small, normal weapons to try and shoot down missiles

Even with overwhelming numbers of defense ships, you have to get dangerously close to missile swarms in order to shoot them, and the missiles that end up just out of range are liable to move in and hit before you have a chance to shoot them.

Combined with leaky shields and armor, everybody gets damaged on both sides of the battle, and it works great!
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  #12  
Old April 29th, 2005, 01:50 PM
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Default Re: Those silly satellites...

Ooooh, me haves an interesting mod idea inspired on what SJ just speaked.....

Remove all weapons except seekers, add a lot of them, add really weak PD and some light fighter direct-fire weapons, perhaps also some fighter anti-missile weapons, modify drones to become superheavy missiles and voila..... Space combat will never be the same again! Anyone interested except me?
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  #13  
Old April 29th, 2005, 04:46 PM
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Default Re: Those silly satellites...

Parasite Vs take two shots from a PD5 to take down.
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  #14  
Old April 29th, 2005, 05:11 PM
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Default Re: Those silly satellites...

Strat:
I don't see any connection there.
My idea is to remove the autofire ability. That's what makes PD so crazy; with autofire, it is like minesweepers. You kill the first X missiles for free, guaranteed

By removing autofire, your ships actually have to work to shoot down missiles, and the inefficient cooperation between ships means some of the missiles get through, even when you have tons of PDCs. You'd have shots ready, but be unable to use them in time.
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  #15  
Old April 29th, 2005, 06:02 PM
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Default Re: Those silly satellites...

Then again, removing autofire/point-defense ability would result in guaranted kills, since some missiles might be able to reach a ship within one turn, while the enemy would not even the chance to fire at them (turn 0: out of range, turn 1: missile has hit).
Of course this wouldnt happen in tactical where you can control your ships, but in strategical there is no way to tell your ships to keep a certain distance to missiles.
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  #16  
Old May 2nd, 2005, 01:47 PM

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Default Re: Those silly satellites...

Quote:
Strategia_In_Ultima said:
Ooooh, me haves an interesting mod idea inspired on what SJ just speaked.....

Remove all weapons except seekers, add a lot of them, add really weak PD and some light fighter direct-fire weapons, perhaps also some fighter anti-missile weapons, modify drones to become superheavy missiles and voila..... Space combat will never be the same again! Anyone interested except me?
That sounds like something I tried to make.

And failed at, badly. I suck at mod making
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