I take it that the mod launcher runs SEIV by going to the mod folder while still using the original files that are not contained in the mod. Where as editing the path.txt file will have the game look for all the files in the mod folder??? Because I've had trouble with the game looking for files when I've edited the path file to a mod and the game starts with error messages.

OR is this not the case? I'm sorry if this has been covered in the forum somewhere else, but the mods don't really get into it much.