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August 23rd, 2005, 09:51 AM
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Sergeant
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Join Date: Jun 2005
Location: England
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mictlan-blood
Mictlan is a very powerful but restricted nation, they have blood magic whic is a very rare magic as only 3-4 nations can use it. but on the other hand their units are mostly weak... i have some ideas like:
1. summon spells such as summon imps or bind bone fiends
2.bulk up commanders with people+ items so that their weakness is countered by numbers
3. stay out of combat for as long as you can use spells such as seeking arrow and the such this will help kill the bulk of the army OR some togh commanders then...
just go in for the kill
p.s if you like my after note PM and i will writeone for you just tell me what to base it on
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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August 23rd, 2005, 10:17 AM
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General
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Join Date: Apr 2005
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Re: mictlan-blood
I've never really gotten Mictlan to work. Haven't tried very hard though.
If you can survive long enough, they can become very powerful.
Get the blood economy flowing and go for soul contracts, hordes from hell and the SC Devils.
Alternately go for a uber bless strategy. Jaguar Warriors are recruitable everywhere, cheap and can be quite nice with a double bless. You're going to want to put up lots of forts to recruit the cheap bloodhunters anyway.
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August 23rd, 2005, 11:00 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: mictlan-blood
Mictlan units are crap, with the exception of sacred units. Their units are cheap, however, so you can afford to take Sloth 3. They also get points from Heat. High starting dominion is very important for them and big creatures tend to have strong starting dominion, and they have a hard time conquering indies in the beginning, so a big combat pretender sounds like a good idea.
Bone Fiends aren't very good, Imps have to be resummoned every battle so they become very expensive very quickly but can help to overpower some indies when you don't want to use time summoning other units. Devils, Frost Fiends and Storm Demons are more powerful, Devils being the most powerful. Fiends of Darkness are available little earlier AFAIR, and are already quite powerful. You should probably recruit Moon Priests to cast Mind Burn, Rain Priests to summon Frost Fiends. They have high enough morale not to rout even in enemy dominion and your own heat would hamper them, so it would be best to not let the blood flow to much.
You can use hordes of slaves (levy them with commanders and Priest Kings, the nature mages) to slow down the enemy and absorb hits while your few summons and Mind Burn/Frost Bolt do the killing. Dark Vines might be useful as well.
To really have fun, research Construction. Soul Contract is a Blood 4 item so it needs 80 gems, a Dwarven Hammer makes this down to 60. It summons a free Devil every turn so even without the hammer it pays off in 11 or so turns. And when you summon the unique blood baddies, Ice Demons, Archdevils, Heliphagii and possibly Demon Lords, they can really wreack havoc. They are about as powerful, or even *more* powerful, than the pretender chassices without too many boosting paths.
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August 23rd, 2005, 12:41 PM
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Sergeant
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Join Date: Jun 2005
Location: England
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Re: mictlan-blood
thank you for your help...
but i have my own way to win.. it may take a while but after I get going noting can stop me. by turn fifty I HAD ALL THE DEMON LORDS and all the arch devils. I am looking for people of evey nation to play a game. and I will also need some one to host or to teach me how to host I will be playing mictlan pleae PM me if you want to know more
so far I have:
1.Mictlan god name: Ash
p.s if you like my after note (you know the thing under the dashed line...) PM me and I will write one for youjust give me a subject...
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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August 23rd, 2005, 12:49 PM
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Sergeant
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Join Date: Mar 2004
Location: London, UK
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Re: mictlan-blood
It's called a signature (sig for short), and most people choose to write (or quote) their own ...
I love Mictlan, but let's not get carried away - any nation can be a blood nation as soon as it finds a Library. Ok so you might be unlucky and have to wait a while but you'll get a blood sage sooner or later. Use the first 5 slaves to make him a SDR and you're off. There are other recruitable blood mages too, if you're lucky.
__________________
There will be poor always, pathetically struggling - look at the good things you've got ...
-- from "Jesus Christ Superstar"
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August 23rd, 2005, 02:49 PM
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Sergeant
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Join Date: Jun 2005
Location: England
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Re: mictlan-blood
thank you but have you remembered that mictlan gets blood slaves early on in the game... then on top of that they get quite a few gems anyway. Then blood can help you get other cool units such as villans. these are good as they are sneaky and have bows. they need to be well defended though
__________________
I went to royal cornwall 8/6/06-9/6/06...
met a girl...
Chloe I will remember as always yet love is fickle and past loves fly out of mind in a matter of days
jut like Rosanna
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