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  #11  
Old April 25th, 2001, 02:04 AM

God Emperor God Emperor is offline
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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

Sundevil,
I would appreciate any comments you may have on the Romulans and Klingons. I havent spent much time on their AI_Politics files, just ensured that they were aggressive. The Romulans in particular may benefit from some subtlety. Would welcome any insights you may have...
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  #12  
Old April 25th, 2001, 05:23 AM
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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

Minor niggle with Atrocities Klingon AI_general.txt file. Misspelled aggressiveness (spelled it with 1 "g")...

fixed my self in mine. just FYI fer the MODPAK gang.
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  #13  
Old April 25th, 2001, 05:50 AM

God Emperor God Emperor is offline
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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

Oops, thats my typo actually....

Have just posted a fix (v135b4) in the race mod/archive section to fix that, and a couple of other typos...

[This message has been edited by God Emperor (edited 25 April 2001).]
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  #14  
Old April 25th, 2001, 06:54 AM
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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

I was wondering if perhaps the other races that I have made could be added to the mod pack? The Borg Updated, Cardassian, Ferengi, Federation, and the Dominion.

The AI will need to be tweeked, but for the most part, I have finished with all the ship set tweeks. I have even gotten rid of all the star wars stuff from the Klingon set, replaced by Klingon looking things. The new UCP set has "all Klingon" looking ships. And some of them are rather unique looking.

Additionally, I have replaced files in the Romulan set as well. I did not like the hoeky looking Troops of the Romulan set.

In my honest opinion, the Ferengi, Cardassian, and Dominion sets rock. The federation set also has UCP unique ships. The Galaxy X, New Orlenes, and the Cheyanne. (complete with 3d images from complete meshes)

Let me know. Thanks.

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[This message has been edited by Atrocities (edited 25 April 2001).]
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  #15  
Old April 25th, 2001, 10:49 AM
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Daynarr Daynarr is offline
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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

Well, Atrocities, I wouldn't mind doing Borg AI for the next ModPack.
I hope to make them killer drones with lots of weapons (a big change comparing to what they are now).

I do have a gripe against the Dominion though - they are WAY too peaceful. Hell, they are even more peaceful then the Earth Alliance (I think that only Phong are more peaceful then your Dominion). You could look into this (maybe you could use politics and anger file from some other, more aggressive race as a quick fix).

[This message has been edited by Daynarr (edited 25 April 2001).]
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  #16  
Old April 25th, 2001, 11:35 AM
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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

Mod pack sounds brilliant.

Why don't MM include this as standard into a future patch? After all it adds so much to the game without taking anything away from it. I would love for this mod pack to be part of a "standard" SE installation- I hate altering the standard install because when I do I get problems with each new patch that comes out and I wind up quitting well- established games before they're finished. In fact I haven't ever played a game right through to the end.

I know there would be copyright issues with the Star Trek, B5 etc races but I don't like to play with shipsets from TV anyway. I think the SE universe has enough stuff of it's own without having to borrow from other sci-fi.

It sounds like you guys are in communication with MM, have you asked them about including your mod? (or at Last the bits without copyright issues)




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  #17  
Old April 25th, 2001, 12:26 PM

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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

Daynarr:

Would it be possible to have the Zorians included in an upcomming ModPack once I finish the alternate speech and fix the designcreation file for the poblem I had with the "Must Have Ability One" ?
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  #18  
Old April 25th, 2001, 07:50 PM

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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

Why don't you guys include EVERY competent race into this mod. As long as the maker gives permission of course. I mean instead of downloading all these different races off universal shipyards, Hyperion, UTC etc. Have them in this mod. it would be a lot easier that way. Plus newbies could get many of the player created races in one shot. Now I know this would take a lot of work but it's just a suggestion. I mean I give an A+++ to the mod now. And I appreciate all thw work already put into it. I guess I just see this mod as a sort of expansion to the game which should continue to grow as new races are added and old ones improved. If I had the talents to make a race I'd want it to be put into this mod right away, a sort of rite of passage into the race creation arena. Well, sorry i rambled

Thoughts?
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  #19  
Old April 25th, 2001, 08:05 PM
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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

Chewy - not all of the races posted have AIs and even if they do, a lot of them are either (a) just slightly modified default files from the game or (b) contain obsolete files from several Version ago. The races in the ModPack are picked b/c the authors have taken a lot (and I mean a fifty to a hundred plus) hours modifying and TESTING their AI files and continue to do so with each new Version. The authors in the ModPack are also committed to updating their races and providing feedback pretty regularly (look how fast God Emperor updated after his post).

Now please, I am not saying that others are not doing this, I am just saying that it takes awhile and a good amount of feedback before we are comfortable including a race in the ModPack. Plus, it is already getting slightly unwieldy. For instance, due to the content and size of this Last post it took the combined effort of 5-8 hours to compile and test all of the revised races to ensure no errors and compatibility - after each author submitted their latest and greatest.

Anyway, we do add races, just at our own pace. If a race has outstanding AI and everyone on the Boards are talking about it (i.e. the Rage), you can bet we will be contacting the author.

Gee - this is my second long post of the day. I gotta start working. . .

[This message has been edited by Tampa_Gamer (edited 25 April 2001).]

[This message has been edited by Tampa_Gamer (edited 25 April 2001).]
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  #20  
Old April 25th, 2001, 10:14 PM
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Daynarr Daynarr is offline
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Default Re: TDM-ModPack 1.71 Posted - Report Bugs Here

quote:
Originally posted by Atraikius:
Daynarr:

Would it be possible to have the Zorians included in an upcomming ModPack once I finish the alternate speech and fix the designcreation file for the poblem I had with the "Must Have Ability One" ?



Well, it's just like the Tampa said - if they perform well enough they will find their way to the ModPack.
It is not my decision alone, of course. We usually test all races and discuss about them before we include them in ModPack. It's a process and it takes time.

Btw, I have them in my large test game with my custom map that should allow all races to have a chance for victory. I did notice that they need much larger designname file. Apparently they have a large number ship designs and they run out of names very quickly.
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