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October 18th, 2006, 03:53 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: What\'s a good starting nation for newbies?
EA Ermor - build Lizard Auxiliarii until they come out of your ears, then build some more... they might be even more cost-effective then Pangean Centaurs. Just make sure not to get into cold provinces, they're cold-blooded and suffer heavily then... .
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As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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October 18th, 2006, 06:46 AM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: What\'s a good starting nation for newbies?
Yes EA Ermor is very good for learning I think. You can start with pure military power (some of the best armored troops for the early era + a cheap sacred unit), then learn more magic oriented strategies during the game.
Take an imprisoned pretender with good order and production scales and 1 in growth (to avoid too bad effects from aging), and give him some magic paths at 4 to make blessed cavalry a little better (F4/W4 ie). You have very good soldiers and priests, so you don't need a battle pretender nor to use a lot of magic support for early expansion (but you will have a very good one with level 3 alteration and evocation spells).
Then search as many death sites as you can and learn enchantment/conjuration to add undeads minions to your arsenal, or continue to developp evocation to use the very powerful death/astral and death/fire combos.
Another good option is to take the forge lord as pretender and give priority to construction once you have some schools at 3, the sole weakness of Ermor EA being the forging area as your national mages can't have earth magic. Give him earth 4 or 6, if this earth bless is not very useful for your cavalry it's a big boost for your flamen and pontifex, as well as your other mages if you give them a shroud of the battle saint (easy and cheap to forge).
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October 18th, 2006, 07:52 AM
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Colonel
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Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
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Re: What\'s a good starting nation for newbies?
Take LA Jomon, buy Samourais, cut heads !
You don't have "big" mages but they are somewhat varied so you can experiment with several paths without being overwhelmed, and you have many cool national summons !
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October 18th, 2006, 10:19 AM
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First Lieutenant
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Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
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Re: What\'s a good starting nation for newbies?
I'm currently in my first full version game, and having had so many problems with Vanheim and Helheim, I picked Helheim (which is EA only).
You don't have any real cheap units, but they also never cost too much Resources (which means Sloth works pretty well) and their Glamour makes up for the low Protection of EA. With the points I saved from Sloth, I bought a nice Bless effect (Water and Nature - I like Imprisoned pretenders), and now I have a nice array of super-fast, tough-to-hit Sacred Cavalry; cost is easily made up for by durability.
The only trick is to not forget to use CTRL-click when moving, as almost your full national army is stealthy; sometimes when coordinating attack, you have only half of the army actually doing the fighting while the other half watches from the shadow
OK, Magic-wise, Helheim isn't too varied; some Air, some Death, and a little Blood. I'm not too sure how that would work vs real, human opponents, but vs the AI it seems to work fine.
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October 18th, 2006, 10:20 AM
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General
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Join Date: Nov 2000
Posts: 3,013
Thanks: 17
Thanked 25 Times in 22 Posts
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Re: What\'s a good starting nation for newbies?
Quote:
Arralen said:
EA Ermor - build Lizard Auxiliarii until they come out of your ears, then build some more... they might be even more cost-effective then Pangean Centaurs.
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Really? They're statistically quite inferior to principes, especially in the all important morale and protection categories. The roman based nations all survive based on their ability to create a meatshield for the mages to do their work, so I'd still build principes.
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October 18th, 2006, 12:42 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: What\'s a good starting nation for newbies?
I dont agree with Ermor as a learning nation. They are easier for a newbie to win with, but I dont think they teach the game. Their method of play is so differnt thant the other nations.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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October 18th, 2006, 01:12 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: What\'s a good starting nation for newbies?
Ermor is a great nation to learn with, I know first hand. I was almost turned off of Dominions 2 until I tried Ermor Ashen Empire. I could never get far enough into the game to experience more than getting stomped by the AI after conquering a few independents until I tried Ermor.
I won a few games with Ermor, was able to understand the game a bit better beyond the initial conquering of my indy neighbors, and then I moved on to other nations. I still used death summons mixed with "live" troops and eventually I was weened away from the summoned fodder troops completely.
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BLAH BLAH BLAH BLAH NEXT TURN.
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October 18th, 2006, 01:18 PM
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Corporal
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Join Date: Jan 2004
Posts: 104
Thanks: 0
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Re: What\'s a good starting nation for newbies?
Foodstamp is right. Ermor is a fun one to experiment with different strats with because you're pretty much unkillable. The AI just can't push very far into your territory when their whole army is starved and diseased in a couple of turns.
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October 18th, 2006, 01:22 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: What\'s a good starting nation for newbies?
Only LA Ermor is really different to play. EA Ermor is a very ordinary nation, MA something in between.
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October 18th, 2006, 01:31 PM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: What\'s a good starting nation for newbies?
Quote:
Twan said:
Only LA Ermor is really different to play. EA Ermor is a very ordinary nation, MA something in between.
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But EA isn't too friendly on new player, what with your best mages being 60(46).
And I agree with Gandalf on LA Ermor, while it may be a lot easier to win against the AI, it definitely doesn't make you a better player. I played alot with Ashen Empire Ermor when I started with Dom2 (only because of the flavour, didn't know it was uber against the AI) and it took me very long to get better with playing "normal" nations.
Heck, I still suck
EDIT: stupid typo made my post make no sense.
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I'm in the IDF. (So any new reply by me is a very rare event.)
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