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Old October 19th, 2006, 04:09 PM
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Endoperez Endoperez is offline
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Default Re: Death Weapons

Quote:
Morkilus said:
So is this like the Fire bless in most respects?
Actually, no.

Firebless deals extra armor-piercing damage, 6 points IIRC. Fire grants high attack. This means that Fire 9 blessed sacred units usually hit their targets, and deal extra damage when they hit. Extreme armor and/or fire resistance, even partial, works against flaming weapons.

Deathbless grants only 2 points of damage, which is negated by magic resistance so even normal units can get by unaffected. However, Death grants more afflictions. This works (AFAIK) for the 2 damage as well. Death doesn't kick in always, but when the sacred units have lots of chances to cause AN damage, eventually they'll get through. High defense helps against Death bless, and high magic resistance AND armor can greatly reduce both effects, but lucky hits can still get through and these will most probably cause afflictions.

Fire bless is for dealing lots of damage, fast. It's pretty simple to protect commanders from the effect, and protecting normal troops is possible but harder to do.

Death bless is for causing afflictions, even to ethereal, highly protected creatures, and only high MR and high def and/or protection can help against this. It is very hard to protect against Death bless.

Fire bless is for killing. Death bless is for crippling. Fire bless works against hordes. It can be countered by Fire-immune thugs/units/SCs, but they need high protection as defense doesn't work against their high attack. Death bless works against elites and tough guys and event thugs or SCs. It can be countered by using units you don't mind being crippled, and high defense works very well against them.
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Old October 19th, 2006, 04:34 PM

Shovah32 Shovah32 is offline
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Default Re: Death Weapons

Teraswaerto, while i agree SC's wont fail their test too often, a bunch of cheap units with 2 attacks each and a w9/d9 bless puts out plenty of attacks. Other uses for the d9 bless could include:
d9f9:
Advantages: great affliction causing abilities, 2 extra (magical) damages, very high attack and generally annoying vrs anything that dosnt have huge numbers.
Disadvantages: sacreds with 1 attack could be swarmed, sacreds with multiple low strength attacks could have problems (if death weapons didnt work)vrs high prot

d9w9b6:
Advantages: Multiple, high strength attacks and high defence.
Disadvantages: Only one i can think of is cost, getting this would probably need imprisoned+fairly poor scales

d9b9:
Advantages: +4 Strength, death weapons and 350% chance of causing afflictions, death curse means even with cheap units (flagelants/warriors of the 5 elements) you can cause alot of afflictions (curse+350% chance+death weapons), could be done with VQ
Disadvantages:
Low strength stuggles vrs armour, high strength sruggles greatly vrs hordes

Those were the pointless ramblings of a bored teenager
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Old October 19th, 2006, 04:38 PM
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KissBlade KissBlade is offline
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Default Re: Death Weapons

Death bless sucks compared to fire bless. That's all you need to know.
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