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January 24th, 2007, 07:09 PM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: SE V Bugs That Are Still Present
Message deleted by me, completely off topic post. My apologies for hijacking your thread Atrocities.
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 24th, 2007, 11:10 PM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: SE V Bugs That Are Still Present
Myself and someone else, sorry I forget who, discovered that you can bypass the password feature in PBW games. Apparently it will be fixed in the next patch.
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January 25th, 2007, 12:37 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: SE V Bugs That Are Still Present
Actually all I wanted at this point was a list of bugs that haven't yet been addressed. No suggestions, no improvement ideas, just bugs. So please if you know of any bugs, please post about them here. Thank you.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 25th, 2007, 09:23 PM
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Sergeant
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Join Date: Mar 2005
Location: Indianapolis
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Re: SE V Bugs That Are Still Present
Completed Intelligence projects do not appear in the politics and intel tab.
Don't know if that's been mentioned.
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Guess what color my Orange is!
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January 25th, 2007, 09:38 PM
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National Security Advisor
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Re: SE V Bugs That Are Still Present
The various "retreat" options in the strategies don't appear to be working.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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January 26th, 2007, 02:29 AM
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Brigadier General
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Join Date: Nov 2001
Location: WA
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Re: SE V Bugs That Are Still Present
I know this one is well known but I don't see it here. This is the bug where you can gain info on how many settled planets are in a system even though you have not seen those planets yet. Screen shot attached, saved game on file.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 26th, 2007, 03:43 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
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Re: SE V Bugs That Are Still Present
I am noticing that ships blow up very easily as if the shields and armor my not be working correctly. Or this could just be a balance issue. Any thoughts / feedback?
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 26th, 2007, 06:31 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: SE V Bugs That Are Still Present
Atro; might the enemy by using null space or some other penetrating weapon?
Once all your internals are gone, you explode, regardless of armor state, and that could explain your quick demise.
Loss of all crew to a toxin weapon probably does the same.
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Things you want:
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January 26th, 2007, 10:06 AM
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Brigadier General
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Join Date: Nov 2001
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Re: SE V Bugs That Are Still Present
I haven't messed with the toxin weapons ever; however, I thought they left the ship crew-less as opposed to blown apart? As to your question At. No they seem fine and I sometimes watch the shield and armor display in combat.
__________________
President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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January 27th, 2007, 10:56 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
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Re: SE V Bugs That Are Still Present
I was just testing toxic injectors for a game. They kill off the crew but the ship seems to keep firing, although it is reduced to minimum speed. Follow up with boarding parties and suddenly the ship is fully manned by your race. I wonder if the toxins kill the marines. That'd be fun, kill the crew then take over unhindered.
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