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February 2nd, 2007, 03:51 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: New Game: Accelerated Start [ DISCUSS ]
I like your idea Ironhawk. But I like power gaming and the settings you are suggesting are for a power game. Sadly, I have'nt commented earlier because due to evil work I cannot join any more MP's at the moment.
Why don't you try it on a small map with just 8 players? That may be fun...
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February 2nd, 2007, 04:30 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: New Game: Accelerated Start [ DISCUSS ]
I would give it a try.
But I, of course, would rather just blitz the turns.
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February 2nd, 2007, 05:25 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: New Game: Accelerated Start [ DISCUSS ]
Yeah thats a good idea, meglobob, maybe I will start out small. 8-10 players is probably a good size, anyway, since my thought for this game is that it would also resolve itself faster than normal. So a regular dom3 game might last 3 months or something. Whereas this one might only last 1.5.
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February 2nd, 2007, 07:43 PM
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Corporal
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Join Date: Jun 2004
Posts: 160
Thanks: 0
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Re: New Game: Accelerated Start [ DISCUSS ]
I'm in!
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February 2nd, 2007, 09:21 PM
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Sergeant
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Join Date: Oct 2006
Posts: 351
Thanks: 0
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Re: New Game: Accelerated Start [ DISCUSS ]
I'm definitely interested. I'm a bit worried that the borders wouldn't be at all secure, but they're not really anyways.
__________________
Just because you're paranoid doesn't mean they're not out to get you.
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February 2nd, 2007, 11:09 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: New Game: Accelerated Start [ DISCUSS ]
How would this setup effect borders any more than a regular game?
Another question: what do you guys think about Victory Points? It seems like a logical thing to add to a game designed to move quickly. Perhaps Capital-VPs only? So that you dont need to specifically castle any VP provs?
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February 3rd, 2007, 07:41 AM
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Second Lieutenant
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Join Date: Oct 2004
Location: Tucson Az
Posts: 463
Thanks: 11
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Re: New Game: Accelerated Start [ DISCUSS ]
It would have the possibility of creating bizarre national boundaries. One can start nations somewhat evenly apart but their 8 other provinces are random no?
No clue on vp's, I defer to the majority and I would like a position in this game. I think the games you start/run are well run and enjoyable!
Rathar
P.S. I think the 10 sage and 3 turn no combat idea to be a good one. It allows empires to gain a touch of potential personality?...?
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February 3rd, 2007, 02:10 PM
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First Lieutenant
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Join Date: Oct 2006
Location: East Norriton, PA
Posts: 744
Thanks: 3
Thanked 1 Time in 1 Post
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Re: New Game: Accelerated Start [ DISCUSS ]
I like the idea of capital vps only. Maybe hold 35-40% of the capitals + your own?
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February 3rd, 2007, 02:58 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: New Game: Accelerated Start [ DISCUSS ]
Hmm, yes I suppose that is true. The way the game allocates your starting provinces appears to be just picking them in sequence starting at your capital and then just moving to another province randomly. It does occassionally produce strange borders. But then, that is why there will be an extra 6 indy provs per player You will have to carve your own borders out of those!!
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February 3rd, 2007, 03:10 PM
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Corporal
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Join Date: Oct 2006
Posts: 50
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: New Game: Accelerated Start [ DISCUSS ]
I'm certainly up for this, whatever form it takes.
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