|
|
|
 |

December 25th, 2007, 10:09 PM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
The Ark and other underwater bugs
I brought the Ark underwater to fight about 600 Ermorian undead (mostly non-sacred). There was no battle enchantment icon for the Ark, and enemy units did not take any damage from it.
Also, according to the battle report, the commander holding the Ark did not die: Commanders 2, killed 0. But when viewing the battle, he runs away. He's carrying a Barrel of Air, and there is a friendly province for him to retreat to. But the message log says my commander died retreating into enemy territory (and I can forge the Ark again, which is a bad sign  ).
Is the Ark supposed to work underwater?
Can an underwater fleeing commander flee to a friendly neighboring underwater province, if he is a land-based unit wearing a water-breathing item?
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

December 25th, 2007, 10:29 PM
|
Lieutenant General
|
|
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
|
|
Re: The Ark and other underwater bugs
Quote:
vfb said:
He's carrying a Barrel of Air, and there is a friendly province for him to retreat to.
|
There is a bug where breathing items are sometimes not taken into account when finding valid retreat paths.
As for the lack of ark effect underwater, most likely it's simply an unintended detail that hasn't come up before.
|

December 25th, 2007, 10:31 PM
|
 |
General
|
|
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
|
|
Re: The Ark and other underwater bugs
Thanks. I don't see the retreat bug in the short list, so I'll update the bug discussion thread.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
|

December 26th, 2007, 05:27 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: The Ark and other underwater bugs
The Ark doesn't work underwater because it IIRC casts Solar Brilliance, which is not castable underwater. The retreat bug I hadn't seen before, therefore it was noyt in the shortlist.
|

January 3rd, 2008, 01:39 PM
|
Sergeant
|
|
Join Date: Jan 2005
Location: Rhode Island, USA
Posts: 359
Thanks: 1
Thanked 0 Times in 0 Posts
|
|
Re: The Ark and other underwater bugs
Quote:
Edi said:
The Ark doesn't work underwater because it IIRC casts Solar Brilliance, which is not castable underwater.
|
Are you sure? I mean, IIRC it creates an "Ark" battle-enchantment effect... which has some things in common with SB, but is nowhere near identical in effect or theme. I suppose an "Ark doesn't work underwater" limit could be WAD, but personally I'd presume otherwise.
|

January 3rd, 2008, 04:31 PM
|
 |
Lieutenant General
|
|
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
|
|
Re: The Ark and other underwater bugs
i also thought it just cast solar brilliance; ie., that part isn't a bug.
he should have been able to retreat, though.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|