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  #11  
Old April 4th, 2008, 02:04 PM
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Default Re: triple blessed jaguar warrior

Well, you could bend over and die I suppose, though I'm more of a fighter than that. No doubt, you're rushed by a triple bless good sacred nation and you've got an uphill fight ahead of you, but it's not as hopeless as that. Just remember, the name of the game is lots of archers and stalls. If you can get those buggers to hold still for just a couple turns while you rain significant archer fire on them, they will die. Use your crappy monkey PD for the one thing it's good at - dying. Triple blessed jaguars are one of the few things those swarms of crappy monkeys are *above* average in handling....well so long as you define handling as dying at an acceptably slow rate. Forgo big damage dealing gorilla longbows for swarms of cheap chimp shortbows - remember you've got to hit them several times and the damage dealt per hit is not nearly as important as the number of arrows in the air. Leverage the sneakiness of your shortbows with the flexibility of pumping PD wherever you want to make him very uncertain in his raiding, and if he makes a push for your capital you've got even more things to your advantage. Meanwhile, hit that research hard for some of the suggestions here, if you can hold him off until you can start having a dozen blade wind spammers then jaguar warriors - triple blessed or not - are obsolete.
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  #12  
Old April 4th, 2008, 02:36 PM

Xietor Xietor is offline
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Default Re: triple blessed jaguar warrior

I find archers not so good, as many mictlan players fly their other sacreds back to attack archers.

Magic spells do best. But you need some type of tough troop that can engage the jaguar warriors to buy time for your mages.

If your pretender is awake and 100 percent fr, and has a combat chassis, he may be able to stop them in friendly dominion.
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  #13  
Old April 4th, 2008, 02:41 PM

Aezeal Aezeal is offline
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Default Re: triple blessed jaguar warrior

hmmm blade wind is not that close... a dozen casters of blade wind is even less close.

Then again for nwo I've only seen about 20 of the critters so I won't need that much for now...

but somehow I feel more will be coming..

what si the cost of a jag warrior anyway?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #14  
Old April 4th, 2008, 02:48 PM
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Default Re: triple blessed jaguar warrior

20 gold, the limit is going to be # of castles X dominion score.
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  #15  
Old April 4th, 2008, 03:08 PM

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Default Re: triple blessed jaguar warrior

Ethereal, Berserking Elephants are the birthright of the "good" monkey nations. It takes a couple of mages, but the research requirements are low.

With a screen of markata and archers, I think a triple bless rush is doable. The etherealness won't help against the fire bless, but it will help against the regular damage.

Other than that, a Falling Frost or Bladewind spam (with Precision boost) is key.

Remember also that while they can generally school you in the battlefield, you can keep them from massing enough troops to take a fortresses with wise archer use (they take fortress with slaves, which are the worse chaff in the game).

Also, every bless strategy is dependent on Bless. If you can kill their priest one the first turn while defending, you can massacre them rather than them slaughtering you. Considering that they will most likely be using a King of Rain to Bless their troops, a mass of archers on Fire Large Monster or a Gift from Heaven(with precision boost) can remove him pretty well.
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  #16  
Old April 4th, 2008, 03:08 PM
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Default Re: triple blessed jaguar warrior

25 gold now.
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  #17  
Old April 4th, 2008, 03:11 PM

Aezeal Aezeal is offline
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Default Re: triple blessed jaguar warrior

I saw no large monster in our first encounter

I will think about researching to either ethereal/berserk or bladewind (óf course my research is already going somewhere but can't let my opponent know to much.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #18  
Old April 4th, 2008, 03:13 PM
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Default Re: triple blessed jaguar warrior

If you do head for ethereal, iron warriors isn't too much higher.
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  #19  
Old April 4th, 2008, 03:39 PM

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Default Re: triple blessed jaguar warrior

Quote:
Baalz said:
If you do head for ethereal, iron warriors isn't too much higher.
Tossing that on markata might not be a bad idea. Remember, they can kill five markata before you are even in terms of gold cost, and with Iron Warriors on elephants and markata they will have a lot of trouble doing damage. Archers and elephants can clean them up. Also,remember to make your elephants attack later in the combat because after mowing through chaff they will be fatigued and have lower Def, thus your tramples will work more often. Also, their Twist Fate will be gone by then.

Small numbers of jaguar warriors mean that you should focus on archers with cheap screening troops.

Remember that a triple bless means that their empire is on fire. Hit them hard and they will crumple because right now they have no money, blood, or castles. At best, they have 5 jaguars per turn of play. Give them some time to get blood, territory, or just massed troops and they can overwhelm you.
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  #20  
Old April 4th, 2008, 03:50 PM

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Default Re: triple blessed jaguar warrior

ethereal with all due respect to k, is not the way to go against fire blessed jags. those 100 gold elephants will die just as fast.

I would focus on spells and cheap troops to slow them down for the spells to work.
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