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April 25th, 2008, 02:37 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Odd transformation spell...
I would rather sell that nature gems and use gold for upkeep.
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April 25th, 2008, 03:31 PM
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Second Lieutenant
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Join Date: Dec 2003
Posts: 475
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Odd transformation spell...
Heh, I never cast it for the new shapes, only for saving valuable mages that are dying of old age. I too found that you get the best results in mountains and wastes, with a strong luck scale. Would love to see the list on what creatures you can become. Guess we could start writing down our results and see if there's any real reason for a "roll of the dice".
Kind of wierd that the anti-age is the primary reason to cast this, and the transformation itself is the annoying side effect.
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April 25th, 2008, 04:23 PM
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Corporal
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Join Date: Jun 2006
Posts: 105
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Odd transformation spell...
It is also a way to get full slots for a mage. Does transformation heal afflictions?
Chimera is big bad guy.
Flying monkey is funny.
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April 25th, 2008, 06:19 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Odd transformation spell...
Only truly justified use:
High level nature mage gets diseased & is down to 2hp.
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April 25th, 2008, 09:47 PM
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Private
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Join Date: Apr 2008
Posts: 5
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Odd transformation spell...
Quote:
cleveland said:
Only truly justified use:
High level nature mage gets diseased & is down to 2hp.
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Or a treelord that you want to become a blood hunter.
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April 25th, 2008, 10:02 PM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Odd transformation spell...
Quote:
mindlar said:
Or a treelord that you want to become a blood hunter.
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Not sure I understand. How would Transformation help? And if it did help, how would the risk of feeblemind be justified?
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April 25th, 2008, 11:17 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Odd transformation spell...
Speaking of transformations... I wonder if Illwinter may consider adding a transformation spell which turns the caster into a demon in exchange for better stats and longer life.
If no, then perhaps making unique transformation spells possible via modding commands.
__________________
There can be only one.
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April 26th, 2008, 02:38 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Toulouse, France
Posts: 579
Thanks: 2
Thanked 12 Times in 6 Posts
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Re: Odd transformation spell...
I think it has a great use for LA pangaea, possibly for MA too. I mean, Pans (death and earth version) cost 20+ gold per turn... it doesn't matter if you lose a few, it will pay for itself in 15 turns. And your access to nature magic means that you will have fairy queens or gift of health sooner or later anyway.
Pandemoniacs for MA are in the same situation. If you took turmoil / luck for EA and MA you will no produce maenads so you actually lose something, so it's a bad idea.
__________________
Often I must speak other than I think. That is called diplomacy.
* Stilgar
Show me a completely smooth operation and I'll show you a cover up. Real boats rock.
* Darwi Odrade
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April 26th, 2008, 09:49 AM
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Captain
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Join Date: Oct 2007
Location: guess - and you'll be wrong
Posts: 834
Thanks: 33
Thanked 187 Times in 66 Posts
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Re: Odd transformation spell...
Quote:
cleveland said:
Only truly justified use:
High level nature mage gets diseased & is down to 2hp.
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I'd like to retract my earlier statement, as I was COMPLETELY wrong.
I've found a fantastic, totally justified use for the spell:
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April 26th, 2008, 09:58 AM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Re: Odd transformation spell...
The other gods will never suspect...
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