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  #11  
Old July 23rd, 2008, 02:56 PM
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Default Re: Marignon Man at Arms

Yes, Flagellants' afflictions are thematic.
Considering Men-at-arms: the usual mapmove for heavy infantry is 1. Exceptions are those who have a background of being specially trained in long marches - LA Pythium elite infantry comes to mind. Note that Arcoscephales Hoplites are Move 1, too.
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  #12  
Old July 23rd, 2008, 03:06 PM
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Default Re: Marignon Man at Arms

Quote:
thejeff said:
Just cutting back the frequency would be nice. Ideally, I'd like to see them start uninjured (newly dedicated flagellants would be unlikely to have crippled themselves yet), but have a fairly small chance of developing an affliction every month. Preserving the thematic flavor, but leaving the troops useful, especially if you don't intend to keep them around for long
This would require coding in new mechanics. Having a percent chance of getting starting afflictions is an existing mechanic, which becomes available for modding in the next patch.
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  #13  
Old July 23rd, 2008, 03:12 PM

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Default Re: Marignon Man at Arms

As I assumed. Which is why I started by suggesting just cutting back the frequency.
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  #14  
Old July 23rd, 2008, 07:13 PM

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Default Re: Marignon Man at Arms

Besides.. who says its thematic.
It wasn't in Dom2 at all.

Additionally, wearing horsehair and beating yourself with straps or knots - how does that lead to diease, battle frigth, limps etc.?

There are still orders of flagellent monks - 'mortification of the flesh' was what they hoped to acheive aka the will to withstand the temptations of the flesh, and to subjugate the body to the spirit.
I would argue this leads to higher morale, magic resistance and hitpoints, not afflictions.

NOWHERE in medieval history did flagellants have anywhere near the incident of affliction that Dom3 does.
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  #15  
Old July 23rd, 2008, 07:50 PM
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Default Re: Marignon Man at Arms

> NOWHERE in medieval history did flagellants have anywhere near the incident of affliction that Dom3 does.

Also they did not fight, so we can remove them altogether. Problem solved
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  #16  
Old July 23rd, 2008, 07:58 PM

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Default Re: Marignon Man at Arms

Hahah.
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  #17  
Old July 23rd, 2008, 08:59 PM
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Default Re: Marignon Man at Arms

There are what I would consider modern equivalents to the flagellant and I can easily see where permanent afflictions could result in cases where the individual went to the extremes. Search for "Day of Ashura" on Google and YouTube if you have a strong stomach.

Regardless, the flagellant is one of my favorite units in Dom3.
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  #18  
Old July 23rd, 2008, 09:21 PM
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Default Re: Marignon Man at Arms

Yeah, I'm sure a whip with thorns and nails on it beating on your back all day, or walking with hooks on your skin lashed to ropes lashed to a stone, doesn't damage your body greatly. Actually, this causes you 6 wings to come out from your body. Yeah, you become a Seraph!

P.S. Yes, they were this creative and even more, medieval compendia and paintings are quite clear.
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  #19  
Old July 23rd, 2008, 10:43 PM

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Default Re: Marignon Man at Arms

Quote:
Kristoffer O said:
> NOWHERE in medieval history did flagellants have anywhere near the incident of affliction that Dom3 does.

Also they did not fight, so we can remove them altogether. Problem solved
Feel free KO. They are useless.
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  #20  
Old July 24th, 2008, 02:25 AM
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Default Re: Marignon Man at Arms

I would maybe suggest that the Flagellants for Marignon be a different unit than the free ones you get from general rabble wandering in the woods. But just give them slightly higher Str and HP perhaps, to reflect how their discipline hardens their body, if they are lucky enough not to ruin it.

But, not married to that idea, just suggesting the possibility.
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