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July 31st, 2008, 12:28 AM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Wandering Indy Commander
hey, here's an idea... in my Mytheology mod, I created some summons spells that create a variety of menhirs / standing stones, each with a different attribute (mostly #copystatted from pretenders) like growth, order, courage, and battle summons (summons shades in battle). Something like those, or with a "#summon" mod that popped around beefing up AI defenses as the game continued would have an impact that outlasted whether or not you actually encountered it during that month!
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July 31st, 2008, 05:55 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Wandering Indy Commander
Well for the SemiRand program it would need to be map commands instead of mod commands. We can work with units and equipment already in the game. The problem is that many of the SC's that I see posted rely on scripting the battle commands to be effective. This would need to be something that the AI can operate well if its dropped into a province.
Im thinking Poison Golem with a Spirit Helm and Skull Talisman and a Bag of Air.
Or maybe a Titan with a Bow of War. Can the 4handed units use 2 Bow of War? That would be fun.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 31st, 2008, 06:22 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Wandering Indy Commander
no need to over do it IMHO it should mean total devastation right away .. a seraph would do nicely if it's not kitted to much.. what would an AI seraph cast though?
I think a golem pretender with 9 earth would be nice too.. it's a decent SC for us to start with too... a non caster might be nicer though since AI's start casting anyway and will probably just spend fatigue and be killed in h2h then.
hydra's and wyrm have no feet which is too bad.
maybe mod the item so it's not boots anymore.. then equip the earth king with hydra armor and ring of regen with it and give it a shadowbrand
or you give it too my modded sandworm (is nice thematically since it would burrow and end up somewhere at random) from my unfinished genies mod (somewhere in forum)
Djinnibad
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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July 31st, 2008, 06:45 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Wandering Indy Commander
Yeah my first thought was the headache of dropping one of the big rocks into someones province. Monolith, Sphinx, Statue, Big Head. But no feet so those wouldnt work either.
Modding would be possible in something like the Big Scenario project where its going to use all the game options together, but Id still like to see something for the SemiRand in just map commands.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 31st, 2008, 07:30 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
Thanked 33 Times in 11 Posts
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Re: Wandering Indy Commander
speaking of surprises, I found that if you assign one of the pretender dragons as a unit - say, a bodyguard - it will appear in the humanoid form but transform into dragon form if it takes enough damage. Helps to encourage players to underestimate bodyguard defenses...
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July 31st, 2008, 07:45 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Wandering Indy Commander
I wonder what is the turn limit that someone can be lost in time and space. In one game my tartarian got lost and he didn't appear in about 25! turns [game ended so I have no idea how long it would take].
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July 31st, 2008, 10:19 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: Wandering Indy Commander
Quote:
Psientist said:
From my Antilarium map (an unreleased version I'm still debugging/ balancing), started in province 51, showed up in province 182. Why, trying to determine if it was random? I think it is a fun quirk I'm going to take advantage of.
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Last three games I've been noticing when a commander, mage or SC returns from the astral void gate it always lands in one specific province.
So you might want to further test this scenario.
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August 1st, 2008, 10:04 AM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
Thanks: 5
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Re: Wandering Indy Commander
Aezeal - "maybe mod the item so it's not boots anymore.. then equip the earth king with hydra armor and ring of regen with it and give it a shadowbrand"
I have tried to mod items from one type into another using the #weapon or #armor newitem commands, and generally only failed in copying the special attributes. So far, my only success has been creating a newitem that #weapon copied the horror claw weapon as a miscellaneous item, which since it's a bonus attack, grants the user an extra attack like the stone bird. Have you had luck doing the things you describe? Because I'd love to craft a "ring of invisibility" or something like that...
Gandalf: why don't you go ahead and program your SC using the boots for SemiRand - I'm crazy busy right now. Thanks for the honor. I'll test the boots on an indy commander in my test games for Antilarium, and see if the commander keeps landing in the same province (sad). If he doesn't return random, I'll post and let everyone know.
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