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Do you own this game? Write a review and let others know how you like it.
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September 22nd, 2008, 06:35 PM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Re: Sound Mod for SPWW2 - Update Released
Good day Col Cross
Great job again, MC sounds are very nice and stand out so far but I'm sure others will too.
Bravo Zulu Bob Out
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September 22nd, 2008, 09:16 PM
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Corporal
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Join Date: Jul 2008
Location: Eastvale, CA
Posts: 117
Thanks: 20
Thanked 8 Times in 8 Posts
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Re: Sound Mod for SPWW2 - Update Released
Cross,I don't like the shells and bullets bouncing off the hull of armor.What wav. files are the these sounds?
Other than that,the sounds are really good.
__________________
''I don't wanna be part of some good company''
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September 23rd, 2008, 09:38 AM
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Captain
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Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 282 Times in 123 Posts
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Re: Sound Mod for SPWW2 - Update Released
Quote:
Originally Posted by BadCompany
Cross,I don't like the shells and bullets bouncing off the hull of armor.What wav. files are the these sounds?
Other than that,the sounds are really good.
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Thanks.
The ricochet sounds are:
22
81
82
As far as I know, if a AP shell, HE fragment, MG or rifle bullet hits armour, it could randomly choose any one of these three sounds.
You could revert the ricochets back to the original sounds.
Or, watch this space and I will post some alternatives for you. I do have a couple of splat/thunk type sounds that aren't as whiny as a tradtional ricochet sound.
Ricochet sounds are tough because they can be annoying by nature.
I also wanted them to clearly sound like ricochets because they are an important audio clue in the game. New players in particular are helped when a sound clearly communicates what just occurred.
cheers
Cross
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September 23rd, 2008, 01:05 PM
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First Lieutenant
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Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
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Re: Sound Mod for SPWW2 - Update Released
Quote:
Originally Posted by Cross
Quote:
Originally Posted by BadCompany
Cross,I don't like the shells and bullets bouncing off the hull of armor.What wav. files are the these sounds?
Other than that,the sounds are really good.
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Thanks.
The ricochet sounds are:
22
81
82
As far as I know, if a AP shell, HE fragment, MG or rifle bullet hits armour, it could randomly choose any one of these three sounds.
You could revert the ricochets back to the original sounds.
Or, watch this space and I will post some alternatives for you. I do have a couple of splat/thunk type sounds that aren't as whiny as a tradtional ricochet sound.
Ricochet sounds are tough because they can be annoying by nature.
I also wanted them to clearly sound like ricochets because they are an important audio clue in the game. New players in particular are helped when a sound clearly communicates what just occurred.
cheers
Cross
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I hae some ricochet sounds, you want to hear 'em?
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September 23rd, 2008, 03:56 PM
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Captain
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Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 282 Times in 123 Posts
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Re: Sound Mod for SPWW2 - Update Released
Quote:
Originally Posted by iCaMpWiThAWP
I hae some ricochet sounds, you want to hear 'em?
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Yeah, link them, or zip them up and attach them.
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September 25th, 2008, 08:47 PM
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Captain
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Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 282 Times in 123 Posts
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Re: Sound Mod for SPWW2 - Update Released
Attached to this post are three alternative hit/ricochet sounds.
They are zipped up in rar file.
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September 25th, 2008, 08:59 PM
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Corporal
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Join Date: Jul 2008
Location: Eastvale, CA
Posts: 117
Thanks: 20
Thanked 8 Times in 8 Posts
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Re: Sound Mod for SPWW2 - Update Released
Thanks Cross.These sounds be official sounds for the next update.Sorry shrapnel,but the regular sounds just suck.Same goes for winSPMBT.
__________________
''I don't wanna be part of some good company''
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September 26th, 2008, 03:16 AM
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First Lieutenant
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Join Date: May 2007
Location: Ottawa, Canada
Posts: 733
Thanks: 74
Thanked 16 Times in 15 Posts
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Re: Sound Mod for SPWW2 - Update Released
Good day,
Found a problem may or may not be fixable, the 12kg bomb used by Spainish Nationists makes MG sounds.
Bob out 
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September 26th, 2008, 07:46 AM
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Captain
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Join Date: Jun 2006
Location: UK / USA
Posts: 895
Thanks: 32
Thanked 282 Times in 123 Posts
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Re: Sound Mod for SPWW2 - Update Released
Quote:
Originally Posted by PanzerBob
Good day,
Found a problem may or may not be fixable, the 12kg bomb used by Spainish Nationists makes MG sounds.
Bob out 
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Hi Bob,
Cross Sounds doesn't change any explosion sounds to MG sounds!
I have to assume that was a pre-existing problem. There are a couple of wrongly assigned sounds in the original game.
Is this an aircraft bomb? Let me know the unit and I will look into it, and I'll let SPCamo know.
Thanks for the feedback though Bob, let me know if you come across anything else.
cheers,
Cross
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September 26th, 2008, 07:48 AM
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National Security Advisor
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Join Date: Mar 2005
Location: Dundee
Posts: 5,991
Thanks: 487
Thanked 1,926 Times in 1,253 Posts
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Re: Sound Mod for SPWW2 - Update Released
Quote:
Originally Posted by PanzerBob
Good day,
Found a problem may or may not be fixable, the 12kg bomb used by Spainish Nationists makes MG sounds.
Bob out 
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No - you are re-reporting an error that was already reported some time back, and has been fixed for the next release, I forget if it was code or data - I think just the latter.
Cheers
Andy
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