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  #1  
Old September 30th, 2008, 02:46 PM
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Default Re: Blood Vengeance 101

I've a question that isn't in the top post:

If you cast the spell Blood Vengeance, is the +# value affected by the caster's Blood skill?
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Old September 30th, 2008, 04:15 PM

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Default Re: Blood Vengeance 101

Quote:
Originally Posted by Gregstrom View Post
I've a question that isn't in the top post:

If you cast the spell Blood Vengeance, is the +# value affected by the caster's Blood skill?
I wonder too. Also I know that blood vengeance will not protect against many secondary effects, like burn or poison, and I believe that it does not protect from fatigue damage.

Does it protect from paralyze? What about soul slay? Or enslavement?
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Old September 30th, 2008, 06:36 PM

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Default Re: Blood Vengeance 101 v.1.1

I know i just mind hunted a couple in Kingmaker. Either I passed the mr check or it does not work on death spells. It does not work on enslave either unless my mage passed the mr check on bv 2 about 7 times.
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Old September 30th, 2008, 07:23 PM
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Default Re: Blood Vengeance 101 v.1.1

I did some BV testing several weeks back, mostly to see how high I could get it.

-The blood vengeance spell does not stack with existing BV, instead the caster simply casts a different spell.

-The Flesh Ward actually grants a +2 bonus to BV. Those units without BV get only +1 because the first bonus is used in granting them the ability. This is consistent with how awe and fear stack.

-Paralyze damage does not trigger BV as far as I know.
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Old September 30th, 2008, 08:58 PM
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Default Re: Blood Vengeance 101 v.1.1

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Originally Posted by AreaOfEffect View Post
-Paralyze damage does not trigger BV as far as I know.

Someone chain cast Paralyze on a Vastness of mine some time back. Out of a million casts, at least 2 stuck on the Vastness, and none of his casters got Paralyzed.

Who was that again?
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Old September 30th, 2008, 08:06 PM
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Default Re: Blood Vengeance 101 v.1.1

What about trampling? I've got some Angels of Fury, and my opponent has some elephants.
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Old September 30th, 2008, 08:14 PM

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Default Re: Blood Vengeance 101 v.1.1

I would say give it a go. What have you got to lose? They cannot do any worse than the harbinger. muhahahahahha.


Actually Admiral is a very very good player. I am just giving him a hard time. He has taken half my empire. I was surprised the awe on the harbinger seemed to have so little effect on the elephants as well.
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Old September 30th, 2008, 08:38 PM
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Default Re: Blood Vengeance 101 v.1.2

Heh, thank you for the kind words Xietor. I couldn't resist trying for your elephants; I hoped the combination of Awe + Fear + HeartSeeker would let the angel massacre the entire herd. Unfortunately, your Sleeper put a quick end to that Angel's career. I suppose the lesson here is to do a bit more scouting before sending your thugs off to face enemy armies.
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Old October 1st, 2008, 12:57 PM
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Default Re: Blood Vengeance 101 v.1.2

Thanks once again for bring up that painful memory. But yes, that is exactly how I know that paralyze doesn't bounce... yet mind blast does. Sigh...

Eh, I'm just kidding. It wasn't all that painful as I'm sure you had expected to win that battle by a much larger margin.
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Old October 1st, 2008, 03:17 PM
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Default Re: Blood Vengeance 101 v.1.2

Quote:
Originally Posted by AreaOfEffect View Post
Thanks once again for bring up that painful memory. But yes, that is exactly how I know that paralyze doesn't bounce... yet mind blast does. Sigh...

Eh, I'm just kidding. It wasn't all that painful as I'm sure you had expected to win that battle by a much larger margin.
Oh it would have been great to be left with more than 1 "man" sieging that castle - but, not as much fun.
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