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March 3rd, 2009, 05:22 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: MP game autobuild?
Quote:
Originally Posted by licker
No no, I don't think the sub had anything to do with it, though I suppose somehow it's possible the subbing screwed something up, though I have no idea how that would work.
Anyway, rdonj, the game we were most worried about is now perhaps the most promising, while the other 2 are just messy. Then again I had no great expectations for my ability with Tir, but I was curious to see how easily I would be defeated 
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Yeah, I knew you didn't, I just thought I'd make it perfectly clear to anyone else.
I was wondering how those games were going. I've been following them a little, and I see you managed to make another enemy in the one. Glad to hear you're doing well in that first one, the position was looking pretty bad when I left it. So at least I know now I didn't mess things up for you 
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March 3rd, 2009, 04:56 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: MP game autobuild?
That could be part of it Redeyes, but I change the tax rate and the next turn it's back at something else.
It's very odd.
Unrest can be caused by spies, but the tax rate should stay where I put it from turn to turn.
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March 3rd, 2009, 10:39 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: MP game autobuild?
Indeed i did at one point set taxes to 150, but I had since reset it to auto.
I suppose it is possible I somehow redid that turn and reset it (unlikely, as I don't recall ever wiping out a turn).
Well it's not back on the last turn I got, so maybe I imagined the whole thing, or maybe it was a one time glitch, or maybe there is someone out there after me...

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March 4th, 2009, 12:38 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: MP game autobuild?
Quote:
Originally Posted by licker
Well it's not back on the last turn I got, so maybe I imagined the whole thing, or maybe it was a one time glitch, or maybe there is someone out there after me...

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I don't want to scare you licker, but I think I found the guy:

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March 4th, 2009, 08:30 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: MP game autobuild?
That is very odd. I can't imagine the exact cause of this, but make sure you delete any 2h file in your game folder before you open the turn. Does that help?
It doesn't sound like a server issue.
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March 4th, 2009, 11:04 AM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: MP game autobuild?
I did that before the last one llama, deleted everything in the folder and everything was peachy.
Again, there are explainations for why the build queue was full (since I could have missed the over 100 unrest), but the tax thing was just really odd.
More than likely this is something I managed to mess up repeatedly and not an issue with either the game or llamaserver, but I just thought I'd throw it out there and see if anyone else had ever seen it before.
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March 4th, 2009, 11:12 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: MP game autobuild?
Yeah, incipient madness seems like the best explanation. 
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March 4th, 2009, 11:15 AM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: MP game autobuild?
Heh, well I am playing the same nation in 3 games at the same time....
I may chose not to do that again, even if I really really want to test out the different builds in MP...
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March 4th, 2009, 01:49 PM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: MP game autobuild?
Did you save the turn file and .2h in a sent folder or something?
Load them up again and you'll have a fairly conclusive answer.
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March 4th, 2009, 02:18 PM
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Captain
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Join Date: Sep 2003
Location: New Mexico
Posts: 990
Thanks: 13
Thanked 15 Times in 14 Posts
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Re: MP game autobuild?
Unfortunately no.
I could see if I could recover it I guess.
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