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March 15th, 2009, 08:11 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Necromancy revamping proposal
Even in vanilla, it's actually a nice way for an air nation to rack up a few death gems for site searching. Certainly cheaper than alchemy. It's a niche use, but still a use.
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March 15th, 2009, 11:43 PM
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Corporal
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Join Date: Dec 2007
Posts: 66
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Necromancy revamping proposal
Just some throughts - cannot simular death-generating effet be implemented with death death gems-generating summon, which kill population (maybe with disease or like). Something immobile, and needing to eat (so it dies, when population is lost).
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March 16th, 2009, 12:41 AM
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Sergeant
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Join Date: Jun 2008
Posts: 332
Thanks: 24
Thanked 13 Times in 9 Posts
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Re: Necromancy revamping proposal
The "cannibal" tag doesn't affect unit survival after all population's eaten, AFAIK. :/
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March 16th, 2009, 04:19 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Necromancy revamping proposal
No, but it could still die of normal starvation when the population had gone. Yeah, that would work I think.
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March 16th, 2009, 04:53 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Necromancy revamping proposal
Commanders don't get diseased from starvation, units can't generate gems. Sorry. 
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March 16th, 2009, 12:56 PM
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Corporal
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Join Date: Dec 2007
Posts: 66
Thanks: 2
Thanked 2 Times in 2 Posts
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Re: Necromancy revamping proposal
Quote:
Originally Posted by Endoperez
Commanders don't get diseased from starvation, units can't generate gems. Sorry. 
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What about alive commander with plague carrier tag? If it could make itself diseased that would make it short-lived(as well as setting oldage to 1), and still kill populatin due to plague. - Tried it, population does die like fleas, but commanders are still unaffected (and death of unit by oldage is too slow).
Last edited by rtyffg; March 16th, 2009 at 01:16 PM..
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March 16th, 2009, 05:12 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Necromancy revamping proposal
Ahhh, good point.
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March 16th, 2009, 06:50 AM
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First Lieutenant
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Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
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Re: Necromancy revamping proposal
Hmm, maybe add a second spell effect like plague to the death summons?
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