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  #1  
Old January 18th, 2010, 07:23 PM
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Foodstamp Foodstamp is offline
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Default Re: MA TC Fortune Teller Unit Ability

Someone needs to make a document telling how it works for sure.
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  #2  
Old January 18th, 2010, 08:42 PM

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Default Re: MA TC Fortune Teller Unit Ability

I actually won't believe it until everything in the game is perfectly documented.
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Old January 20th, 2010, 05:50 AM

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Default Re: MA TC Fortune Teller Unit Ability

What do you mean by 'report it'? Do you mean it will function as 100% F?
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Old January 20th, 2010, 02:39 PM

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Default Re: MA TC Fortune Teller Unit Ability

I don't remember sombre.
I do know that on several occassions I tried a simple path mask
like adding 4 50% fire. And when you view the unit on the recruit screen it would show 200% fire. And my remembrance is yes, I don't think I ever got any 4F mages.

I tried this using copies of arco's mystics, and yomis hannyas, iirc. And I'm perfectly willing for a more experienced modder to say I'm wrong, that its possible to do.

But I think the point remains that in at least a couple of occassions how ko performed the math is demonstrably a straight % addition; hence I think it lends weight to the observations w was making, that fortunetelling simply stacks.
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Old January 20th, 2010, 02:53 PM

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Default Re: MA TC Fortune Teller Unit Ability

I tried this code:

#custommagic 128 50
#custommagic 128 50
#custommagic 128 50
#custommagic 128 50

It works as expected. Displays as 4 50% chances of fire, out of 10 recruits 6 had 2F, 1 had 4F, 3 had 3F.

So perhaps it has been fixed since you tried. Or more likely there was something strange about your code.
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