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Old January 13th, 2012, 11:33 PM
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Mobhack Mobhack is offline
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Default Re: Game scoring Issues and Tank Ammo reloads

"I have moved" is a pointer to a bad idea if you want to load ammo....

- you must be stationary for an entire turn (supplier and recipient)
- if you are a helicopter you must land to be resupplied
- you need to be in the adjacent hex (or one hex away from a bunker or dump, at half the resupply rate)
- the first unit in the internal list will be supplied first, from weapon 1 on up, ammo type 1 on up (HE being ammo type 1
- If the supplied unit is firing then you may not see any improvement..
- Special ammo does not get replaced (smoke dischargers and the free smoke rounds some units get on game start, VIRSS, CIWS etc). Sabot/APCR and HEAT are not special ammo, but are outside the normal ammo array (being a separate byte each assigned to weapon 1), so may load at the very end of all regular AP and HE ammo.
- ammo crates supply only the smaller warhead sizes (up to about 81mm mortars, some ATGMs)

Remember that the SP series cheat where an ammo bunker supplied an infinite number of customers is gone. If you park a crowd round an ammo supplier the supply clerk will start from the unit highest on his list, and the others are going to have to wait their turn. We now operate on one customer per supplier - but see below.

If you park several ammo units close together, then it may be that one customer unit is in an overlap hex of two of these and is also top of the list - so he will get a double supply, while everyone else crowded round them waits.

Who is top of the list? - usually it will be in purchase order, but if you have done cross-attaching then the A0..XX0 list is not reliable to determine that. Just don't crowd the ammo units with multiple customers and you will not have to worry, anyway.

Andy
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Old January 23rd, 2012, 08:04 PM

JWalt1276 JWalt1276 is offline
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Default Re: Game scoring Issues and Tank Ammo reloads

Mobhack...when I say "I have moved", I meant only initially to an adjacent bunker hex...THEN, after sitting for three or more turns (with only the tank I want reloaded trying use the bunker), I have then moved onto the bunker hex, waited three or more turns, same result. I have then tried having the vehicle face at the bunker (again waiting at least three turns), rear end facing the bunker (same result). Infantry and artillery (including SP)are no issue with reloads. I only have this issue with tanks.

I will attempt Griefbringer's test later today or tomorrow and will keep you posted of the results.
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Old January 23rd, 2012, 10:49 PM
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DRG DRG is offline
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Default Re: Game scoring Issues and Tank Ammo reloads

When you set up your test, save the game as you set it up and before you do anything.

Then save in another slot just when you move adjacent to the ammo carrier.

Then save it in another slot after you have sat beside the ammo carrier for three turns.

Then, when you are done, post all three saves and everyone can look at them becasue right after you first brought up the issue I ran a test game and ammo was reloaded just fine.

This way, if you still cannot get ammo to load it can be properly reviewed

Don
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