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July 5th, 2002, 03:13 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: if facility were cities
The remote miners decrease the value by 1% each turn.
If the planet has 2% value, it becomes 1%.
If the planet has 250% value, it becomes 249%.
This deduction only applies once per ship (not per miner component), and only to the resource(s) being mined.
So, Build miners with the maximum number of mining components, and specialize your miners into one type only.
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July 5th, 2002, 03:54 PM
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Second Lieutenant
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Join Date: Mar 2001
Location: Netherlands
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Re: if facility were cities
hmm, and i suppose you can't put the Planet - Change Minerals Value ability on a component, to keep the value stable at 100%?
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July 5th, 2002, 04:23 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
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Re: if facility were cities
Quote:
Originally posted by Lemmy:
hmm, and i suppose you can't put the Planet - Change Minerals Value ability on a component, to keep the value stable at 100%?
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Nope, that ability only works for facilities, not components.
Geoschmo
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July 6th, 2002, 12:25 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: if facility were cities
Quote:
i suppose you can't put the Planet - Change Minerals Value ability on a component, to keep the value stable at 100%
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But there is an entry in Settings.txt to turn off the depletion.
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July 14th, 2002, 11:17 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: if facility were cities
Hmm a little OT but perhaps rather then make other things cities why not Facilities Cities?
i imagine we would designate them like this:
City
Military Base
Intel Base
Fleetyards
Capital
So whaddaya think?
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July 15th, 2002, 01:06 AM
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National Security Advisor
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Join Date: Dec 1999
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Re: if facility were cities
See Proportions mod for city facilities of various descriptions and other facilities that combine various amounts and types of abilities in one facility, for a considerable price, time to build, and with research requirements.
PvK
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