.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #11  
Old August 3rd, 2002, 06:02 AM

Taz-in-Space Taz-in-Space is offline
First Lieutenant
 
Join Date: Dec 2001
Location: SE Pennsylvania
Posts: 722
Thanks: 0
Thanked 0 Times in 0 Posts
Taz-in-Space is on a distinguished road
Default Re: Now, be Honest

"Idle fleets are a devils playground" (or something like that...after all I am just a little devil )
__________________
Gaze upon Taz-in-Space and TREMBLE!

<img src=http://imagemodserver.mine.nu/other/MM/SE4/warning_labels/inuse/taz.jpg alt= - /]
WARNING: Always count fingers after feeding the Tazmanian Devil!
Reply With Quote
  #12  
Old August 6th, 2002, 05:25 PM
DirectorTsaarx's Avatar

DirectorTsaarx DirectorTsaarx is offline
Major
 
Join Date: Dec 2000
Location: Northern Virginia, USA
Posts: 1,048
Thanks: 0
Thanked 0 Times in 0 Posts
DirectorTsaarx is on a distinguished road
Default Re: Now, be Honest

Quote:
Originally posted by Arkcon:
quote:
OK, the truth is I'm hopeless at keeping my fleets busy
Might as well admit it. The MM website says that SE4 will tell you when fleets have completed their orders and are waiting for you. I guess that means that the NEXT FLEET button will stop at an idle fleet, skipping those with orders, on sentry, being repaired, etc.

Problem is, that's kinda annoying to setup (I know it could be saved in empire). The big problem is that when I'm cycleing through the fleets, it seems to skip some. It takes several cycles through to find all ships that are idle and I just get annoyed.

Do you have it set to "only stop at each sector once"? In that case, if you have multiple ships/fleets in a single sector the "next ship/fleet" button would only show you one of the ships/fleets. My experience is that the "next fleet" button is too thorough - it stops at any fleet where at least one ship still has movement points left, even when the fleet has orders already. Of course, that's in turn-based/hotseat mode, sim-move may be different...
__________________
L++ Se+++ GdY $++ Fr C+++ Csc Sf Ai AuO M+ MpTM S Ss RRSHP+ Pw- Fq->Fq+ Nd+++ Rp G++ Mm++ Bb---
Reply With Quote
  #13  
Old August 6th, 2002, 05:43 PM
Arkcon's Avatar

Arkcon Arkcon is offline
Colonel
 
Join Date: Jun 2002
Location: Connecticut
Posts: 1,518
Thanks: 0
Thanked 0 Times in 0 Posts
Arkcon is on a distinguished road
Default Re: Now, be Honest

Quote:
Originally posted by DirectorTsaarx:
[QBDo you have it set to "only stop at each sector once"? In that case, if you have multiple ships/fleets in a single sector the "next ship/fleet" button would only show you one of the ships/fleets. My experience is that the "next fleet" button is too thorough - it stops at any fleet where at least one ship still has movement points left, even when the fleet has orders already. Of course, that's in turn-based/hotseat mode, sim-move may be different...[/QB]
I've tried it both ways -- when I have the stop at each sector one I click to see all fleets -- if I remember, that is.

That's nice and circular -- remind me to remind myself not to forget to ...
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.