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  #11  
Old November 4th, 2002, 05:59 AM
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Default Re: New Version of the modlauncher

Quote:
Originally posted by geoschmo:
quote:
Originally posted by Captain Kwok:
I've got to start using this program more! I don't why I keep editing the path.txt file as often as I do. Stupidity mostly.
What's a path.txt file?
Isn't that the file that tells you how to get to Grandmother's house? You know, over the forest and through the woods...
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  #12  
Old November 4th, 2002, 06:01 AM
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Default Re: New Version of the modlauncher

Quote:
Originally posted by TerranC:
Matryx, or anybody else when you use the modpicker: does the modpicker seem to flicker, or distort?

Cause it is with mine and I'd like to know if this is just my problem.
It flickers for me as well. I think it's because the button pictures are all updated each time the mouse hovers over one so it can draw the grid on the appropriate button.
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  #13  
Old November 4th, 2002, 06:56 AM
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Default Re: New Version of the modlauncher

Yep,
Works fine on Multiple monitors now.
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  #14  
Old November 4th, 2002, 10:40 AM
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Default Re: New Version of the modlauncher

I think you may find that transparency programs cause my program to flicker *insanely*
things like WindowFX and DesktopX
I could get rid of this I suppose but it's not *urgent*.

It is partly caused by the images changing on hover etc and partly by the refreshing (which takes place every 30 seconds)

I'll look into it
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  #15  
Old November 4th, 2002, 11:38 AM

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Default Re: New Version of the modlauncher

Cool. See you next year!
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  #16  
Old November 4th, 2002, 09:59 PM
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Default Re: New Version of the modlauncher

Gryphin.
Are you asking me to use a sans serif font?
Because the launcher *attempts* to use the SE4 font.
Try copying the SE4 fonts you your winnt/fonts or windows/fonts or winxp/fonts (whichever is relevant) and restart your machine.
(Futurist Medium I think it is, but basically everything in the SE4 fonts directory)

[ November 04, 2002, 20:01: Message edited by: Matryx ]
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  #17  
Old November 4th, 2002, 11:06 PM
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Default Re: New Version of the modlauncher

*Another Version*
This one removed the flicker effect.

1036443856.zip
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  #18  
Old November 5th, 2002, 12:05 AM
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Default Re: New Version of the modlauncher

yay. See ya next year. I hope you create previews of the galaxy map
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  #19  
Old November 5th, 2002, 02:40 AM

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Default Re: New Version of the modlauncher

Matryx ,
Very nice, Thanks.
My own request is due to my vision.
It is easier for all people, (and me especially), to read sans serif fonts on a computer screen.
Interestingly it is earier for people to read serif fonts on hard copy.
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  #20  
Old November 5th, 2002, 10:51 AM
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Default Re: New Version of the modlauncher

lol
So the next "feature" is a built in scenario / map editor
Somehow I think that's a little beyond my scope
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