|
|
|
 |

January 7th, 2003, 05:19 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
proximity mines & mine sweepers
I've been thinking, wouldnt it be more logical if mine sweepers didnt actually destroy mines but allow ships to "see" those mines according to the number of sweepers?
What i mean, say you can sweep 100 mines. Once you enter a mined sector you go to a combat page in which mines with movement rate of, say 10, begin to charge on you to ram. and you can shoot them off. New use for PDC.
Wouldnt that be so much better?
Shouldnt be too hard to implement too...
__________________
Let the game begin!
Green bug from outa space!
|

January 7th, 2003, 05:24 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: proximity mines & mine sweepers
That would be cool! Send it to Aaron for SEV! 
|

January 7th, 2003, 06:38 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: proximity mines & mine sweepers
except, wouldn't that make sweepers obsolete? just bring along hella PDC
__________________
Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
|

January 7th, 2003, 06:41 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: proximity mines & mine sweepers
Sweepers would become more like "mine detectors"
__________________
Things you want:
|

January 7th, 2003, 06:50 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: proximity mines & mine sweepers
skulky - pdcs dont always hit... and besides if there's another fleet there with seekers and fighters and stuff it would be even harder...
and besides again PDC dont have to work against mines... other weapons could though
__________________
Let the game begin!
Green bug from outa space!
|

January 7th, 2003, 07:15 AM
|
Colonel
|
|
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: proximity mines & mine sweepers
forgot to tell - mines you cant detect (insufficient sensory = not enough mine-sweepers) still auto-hit you.
__________________
Let the game begin!
Green bug from outa space!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|