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  #201  
Old March 26th, 2004, 09:15 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

I am only 2027 Posts behind Atrocities Star Trek Mod thread, come on guys! We can do it!
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  #202  
Old March 26th, 2004, 09:28 PM

Dan Kochheiser Dan Kochheiser is offline
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by President Elect Shang:
Dan K, this isn't the problem you were having right? It was worse.
Correct. My problem is MUCH worse. IE shuts down ALL web windows and gives an error that IE experienced an error.

Have fun!
Dan K
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  #203  
Old March 26th, 2004, 09:41 PM
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by Dan Kochheiser:
quote:
Originally posted by President Elect Shang:
Really, wow that is the first I have heard of this problem. Let me run over and check it out. Strange looks fine to me, the curser will not change to a hand, you just click. I need to figure out how you get it to change to a hand, which would be cool. Give it another try, if that does not work than I will send the base and the latest patch to the email address you have listed in your profile. Note that there will be another patch put out tonight.
I know that the hand thing has to do with the Mouse Over command. So you might want to look at that. I made a mouse over once that just changed the buttons from blue to red....

Dan K

Just tried it again, and got the same result (or lack of, in my case). I can't get anything to click. As far as the mouse over, how do I change that? Everything on the Shrapnel site works fine. It's only on President Elect Shang's site am I having the problem.
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  #204  
Old March 26th, 2004, 11:30 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

Ok GB, I will email your address tonight with the Mod, it will be up-to-date so you won’t have to worry about the patches. I have a friend who is good with web pages and I will ask him if he can advise me on what the heck is going on with my page. I wish I knew more, or could at least see the problem for myself. The email will come from StarFireMod just so you know.
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  #205  
Old March 27th, 2004, 12:32 AM

Dan Kochheiser Dan Kochheiser is offline
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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by gregebowman:
Just tried it again, and got the same result (or lack of, in my case). I can't get anything to click. As far as the mouse over, how do I change that? Everything on the Shrapnel site works fine. It's only on President Elect Shang's site am I having the problem.
Mouse over is a html code thingy. Not something you can set but something Mr. Wubbles can set.

Dan K
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  #206  
Old March 27th, 2004, 12:59 AM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

HTML code? Crap, maybe I won't do the mouse thingy after all.
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  #207  
Old March 27th, 2004, 02:41 AM

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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by President Elect Shang:
Actually in my test game so far I do have to stop long enough to let the CFN recharge me.
Maybe we are talking about different kinds of ships. In my patch 2.2 test game, my explorers moved for 10 years without running out of supplies. (ok, i forgot about them from time to time, but that shouldn't make a difference)

Quote:
Originally posted by Suicide Junkie:
The supplies used by your engines is the sum of the individual supplies used, multiplied by the number of times you use them (# of sectors moved)...
That means a ship with 4 engines (a corvette, engine per move =1) uses 4*1*4=16 supplies per turn. A single supply hold regenerates 20 supplies per turn (in a normal star system with one sun)
The ship can move forever without running out of supplies.

A Monitor with an engine tuner V and only one supply hold is going to run out of supplies fast, of course. No surprise

The books gave me the impression, that commercial engines provide a higher strategic movement than military ones? Am I wrong? There is no reason to use commercial engines here. They are 60% cheaper, but twice as large!!!


Small spelling error:
PDC Crew Quarter:
Area of a PDC where crew adn troops spend off-hour

Plague:
Maybe you could change the severity of the plague event to high or even catastrophic.

Colony ships:
I noticed that colony ships can only use commercial engines(unlike freighters) in v2.2
I don't know if that is intentional.

Now I'm off to test the new Box Missile Launcher
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  #208  
Old March 27th, 2004, 01:16 PM

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Default Re: StarFire Mod v-Beta 2

Quote:
Originally posted by President Elect Shang:
Supply usage: Right, SJ is correct, but in StarFire engines do not require supplies, only regular maintenance for wear and tear. Still lets test this out some more, I have had two people comment on the supply issue and I am willing to Mod it back in. Keep in mind that the re-supply issue is a SE4G aspect, not a StarFire one. Also you should test the supplies in a ship armed to the teeth with missile weapons after a major combat. One way or another I see that this needs some serious looking into, good job!

Commercial Engine: Yes they give a higher strategic movement, and should be doing so in the Mod had I remembered to add the ability back in. One of those pre-move to Build 2 tests I ran. The military engines give a much higher combat movement and I would not suggest building a warship with commercial engines, but it has been done in past StarFire games. Have you played the game?
nope, i read In Death Ground and The Shiva Option. All my knowledge about StarFire comes from the two books.

The supply issue was a thing I noticed because my explorers could fly across the whole universe, no something I am accustomed to from other SE4 mods

I tested the enhanced drive missiles yesterday. With ships/planets as weapon target they ignored enemy sekker/drones and rammed the enemy ship. With sat/seeker/fighter/drone as target (and fighter(one shot) as strategy) they reacted to the enemy drones (meaning the EDMs shot at them when the enemy missiles moved) on their way to the enemy ship, which the EDMs still rammed as soon as possible.

I think that behaviour is the one you want

colony ship: I'll check it out again, maybe I simply missed the military engine mount.

Quote:

I can’t wait to get your feedback on the new Box Launchers
I didn't have much time yesterday to test the Box Launchers. My solution to problems is "more capital missiles" at the moment, so I'm going to like them
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  #209  
Old March 27th, 2004, 06:00 PM
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Default Re: StarFire Mod v-Beta 2

abc: The supply issue is good, don’t write it off, I don’t want you too. Just keep testing it and we can go from there after I get more feedback.

EDM: If they don’t work than I will need to put more thought into them, considering the advantage they give in battle I may have to toy with them some more by providing them with less movement (or even no movement) in battle and setting them to target seekers. They should not be able to fire on a fighter, which is the Defense Pod’s job, so write that idea off (fighters) when you are toying with the targeting type. However just to make sure tell me again, they would ram the ships and fire on the seekers with a target type of what?

More Capital Missiles: Ha, welcome to StarFire, I need to get you fully introduced to the game as you obviously have the right mind set.

Books: “In Death Ground” and “Shiva Option”, they where good but after having read them all I think they where the worst of the serious. If you like them, than you need to read “Crusade” (my personal favorite) and “Insurrection” which takes place after the Arachnid War but Weber wrote the book before the Arachnid War.

Finally if you get into the game, the 3rd Edition Version of it anyway, you can purchase non-novel books that will let you recreate all of the above wars and some other ones that Weber and others dreamed up but where never made into novels. And if that isn’t good enough there is a community of us 3rd Edition players that have games going. I am in two play-by-email games right now, and the software to run those games is easy to learn and best of all FREE!

Come over to the StarFire side, you know you want to, you can feel the real emperor inside you calling to get out, the one that never feels satisfied when wiping the crap out of an AI. My email (use the SF Mod one) is over at my web site, and I have ICQ if you prefer the faster method of chat, even emails are a little slow.

Operators are standing by.
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  #210  
Old March 28th, 2004, 07:27 PM
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President_Elect_Shang President_Elect_Shang is offline
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Default Re: StarFire Mod v-Beta 2

EDM: Yes I think Seeker/Drone targeting is good, I will toy with the idea of satellites and mines also, but that is not there function as there are other weapons to do that. I will include this in the next patch.

XO Missile: You should have set the strategy to ram, try this and they should fire before making contact then move in to ram. With the strategy set to optimal fire range they will want to move away (what happened in your test) until the weapon reloads, but it will not [reload] in that combat phase.

Wow! Need to decrease the cargo hold! Let me make a note of that for the next patch, suggestions on size? I think 200 should do the trick very nicely and keep proportions to other cargo holding components. The XO Auto-Loader will also need adjusted.

XO Auto Loader: Good point, this is a home made component and not from cannon. I decided not to give it the armor ability for three reasons. (1) The way I envision it is as an internal component that feeds the XO racks by a system of rails, which alone would take away any armor trait. (2) The XO racks have the armor ability and if they get destroyed than the Auto Loader is doing nothing but soaking up damage and eating space. (3) When you develop the Box Launchers (if I don’t change them back to there old form) it would really piss people off to lose all of there ammo when the Auto-Loader gets blown away before there armor is even breached; which could happen if it has the armor ability.

Colony Ships: It would be very easy to miss the Class III mount if you are testing with all techs given, the weapon mounts would push the Class III mount down so you have to scroll to see it.

Sun: What sun, I see nothing but clouds! And I wanted to take the kids to the park today.
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