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  #281  
Old December 3rd, 2009, 12:26 AM

rdonj rdonj is offline
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Default Re: Overlords - Game Thread. (playing)

You must have successfully stormed a fort. Non-cap starting overlord forts also count as per what squirrel said. Capitols only count once, unlike what he said
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  #282  
Old December 3rd, 2009, 04:52 AM
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Default Re: Overlords - Game Thread. (playing)

I don't believe i said they counted twice. What I meant was if you held an OLs capital *and* one of their *other* starting forts, both those forts count (if you're a normal only).
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  #283  
Old December 3rd, 2009, 09:34 AM
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Default Re: Overlords - Game Thread. (playing)

So Lupus has won?
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  #284  
Old December 3rd, 2009, 09:52 AM
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Default Re: Overlords - Game Thread. (playing)

Nah, he's 2 forts away, including capturing an overlord's capital. So long as the overlords are not all asleep that's still a long way off.
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  #285  
Old December 3rd, 2009, 11:15 AM
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Default Re: Overlords - Game Thread. (playing)

Yeeeesh, everyone is so suspicious of the newbiest newb here! I'm sure Caelum, Man, and TC would agree: I've just been leveraging the power behind those wonderful little shifters--How long can that possibly be effective?
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  #286  
Old December 3rd, 2009, 03:14 PM
Squirrelloid Squirrelloid is offline
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Default Re: Overlords - Game Thread. (playing)

Well, your chances would be worse if i still cared.
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  #287  
Old December 3rd, 2009, 06:48 PM

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Default Re: Overlords - Game Thread. (playing)

as far as i can tell if everyone else but vanheim stales everyturn for the rest of the game it will take 3-4turns for him to achieve victory conditions and another 3turns for the victory to become official

every other game i've ever played ended via concession... so he's closer to any victory condition than i've ever seen any player in any game i've ever played.....



of course i doubt we'll all stale 7times in a row (that is still a solid measurement of the status as an unbiased metric)
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  #288  
Old December 3rd, 2009, 08:13 PM
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Default Re: Overlords - Game Thread. (playing)

I do not think my victory is guaranteed and I would like to play to completion. If for some reason that is not the view of everyone else and you are all not enjoying yourselves as much as I am. Then I would have no option but to accept such a concession. As I stated though, I am much further from victory than my current number of castles would imply.

And sure, if everyone from now until the end of the game were to stale, I'd have to beat pd and computer scripted mages after besieging and storming two 1000+ defense forts. Last I checked that's take something on the magnitude of 10+ gate cleavers, or 20+ wall shakers--to my great chagrin, I cannot seem to find these alleged sieging supplies. Or were those also being sent my way by my opponents under this nonsensical hypothetical situation? Hell, over such an 'unbiased metric' we might as well call all the games after the first turn--no one else's actions matter.

Dare I say Eriu is simply trying to draw attention away from the fact his own success long enough to bring his plans to fruition?
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  #289  
Old December 3rd, 2009, 08:26 PM
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Default Re: Overlords - Game Thread. (playing)

Quote:
Originally Posted by Baalz View Post
Nah, he's 2 forts away, including capturing an overlord's capital. So long as the overlords are not all asleep that's still a long way off.
Ashdod is far from alseep, and we watch with interest the gathering of capitols. Should we need to, we can intervene in any overlord cap in danger with unholy might.
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  #290  
Old December 4th, 2009, 01:08 AM

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Default Re: Overlords - Game Thread. (playing)

200defense on one fort 1000defense on the other


I have 2scouts viewing your area.... but even if my guesses about your troop formations are wrong you could still win in 8-9stales of every other player...


you aren't winning by that much, or doing that well... it's just that this game has the lowest victory conditions of any game I've ever played by about 300% thats why you're so close...


I think that even if EVERYOTHER player except me and you were to stale for 10turns I'd at least have a chance of stopping your victory and even if I failed I'd like to try.... (I really like this concept of ultra low victory conditions and forcing people to teleport to stop a victory makes dom3 less boring)



The point of this discussion is the victory conditions are very odd and I'm not sure everyone is clear on what they are! To illustrate my point... I am still not sure of the victory conditions!!!! rdonj has not cleared stated if you would even win under the circumstances.... it's possible that taking an overlords capital disqualifies you from getting credit from that overlords noncapital fort... or vica versa....


that point of unclarity is the entire reason I bring this up... no one is intending to quit... but the victory conditions are odd, and the victory points are incorrectly appearing on the map... I just want myself and everyone else to know for sure what the victory conditions are... because if no one knew what they were... then the victory IF it ever happens might come as a surprise...


If you truly are a new player as you claim... I would bet on you failing...

Also yes I do appear to be doing fairly well, although I am confident that baalz, atul, or ling could easily defeat me should they concentrate their mental prowess on doing so... I've been telling everyone I talk to I'm sure I'll lose not because I'm trying to "distract" anyone but... because it's common knowledge that eriu is a house early on but totally crap in the lategame


still turns to victory against all opponents staling is the fairest metric of closeness to victory i can imagine feel free to suggest a better one
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