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  #21  
Old August 30th, 2003, 06:00 PM

JLS JLS is offline
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Default Re: "max . event severity" - does it work ??

Quote:
Originally posted by oleg:
Yeah. Home system and HWs can be targeted by star desroyed/planet destroyed events EXACTLY like any other colony.

This is a huge problem in Proportions/AIC mods, where "low" events have been incerted below "catastrophic" events. Basically, it makes star blowup as common as "ship lost supplies".

I edited events.txt files to rectify this problem but can not upload them now
“This is a huge problem in Proportions/AIC mods:”

Oleg, we have not seen this to be a huge problem or even a problem. There are thousands of hours played and I have never lost a Home System or Home World or seen this to be a major problem and is very rare for any one AI Players Home System to be effected repeatedly.

====

Oleg, I noticed that MM has not organized the Original file in the way you described and end the se4 default file with only a HIGH event, and this follows the Catastrophic events.

The way the AIC file is set up, is that it is random intentionally, and also has redundant aspects added to increase the odds for that event:

For example: Planet Population Increase events that is beneficial for the players.

Increased WARP POINT CHANGE events, those usually add an additional challenge for the Human Player.

Also as can be seen in the AIC file. By adding to the levels of redundant events in AIC, it will lessen the chance of losing a planet or system , would you not agree ?

With this said, your revised AIC and Proportions Events file although the original data is unchanged, your structure is neat and organized but I am pretty sure it will be as random as the original supplied AIC Version.

==

Please, if any player has experienced a loss in the Home System thru a Random Event, please send the unmodified AIC or Proportions SAVES, to the respective Designers (Pete or myself).

Thanks John…


[ August 30, 2003, 17:43: Message edited by: JLS ]
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  #22  
Old August 30th, 2003, 08:49 PM
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Default Re: "max . event severity" - does it work ??

Quote:
Originally posted by JLS:
..Oleg, we have not seen this to be a huge problem or even a problem. There are thousands of hours played and I have never lost a Home System or Home World or seen this to be a major problem and is very rare for any one AI Players Home System to be effected repeatedly.

====

Oleg, I noticed that MM has not organized the Original file in the way you described and end the se4 default file with only a HIGH event, and this follows the Catastrophic events.

The way the AIC file is set up, is that it is random intentionally, and also has redundant aspects added to increase the odds for that event:

For example: Planet Population Increase events that is beneficial for the players.

Increased WARP POINT CHANGE events, those usually add an additional challenge for the Human Player.

Also as can be seen in the AIC file. By adding to the levels of redundant events in AIC, it will lessen the chance of losing a planet or system , would you not agree ?

With this said, your revised AIC and Proportions Events file although the original data is unchanged, your structure is neat and organized but I am pretty sure it will be as random as the original supplied AIC Version.

==

Please, if any player has experienced a loss in the Home System thru a Random Event, please send the unmodified AIC or Proportions SAVES, to the respective Designers (Pete or myself).

Thanks John…
I never lost my system, but I saw it happens severa times to AI players. It is very togh to nail. But I'm absolutely sure I'm right.
Try this - use default AIC' events file, edit settings.txt to increase events chance by say 100 times and start a game with "medium" events. Very soon - I guarantee it !! You will see high or catastrophic event. Trust me
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  #23  
Old August 30th, 2003, 09:37 PM

JLS JLS is offline
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Default Re: "max . event severity" - does it work ??

Originally posted by oleg:

Quote:

I never lost my system, but I saw it happens severa times to AI players. It is very togh to nail. But I'm absolutely sure I'm right.
Try this - use default AIC' events file, edit settings.txt to increase events chance by say 100 times and start a game with "medium" events. Very soon - I guarantee it !! You will see high or catastrophic event. Trust me
You are saying Oleg, you have never lost a Home SYSTEM or Planet yourself as the Human Player;
your concern is that the AI lost its System or Planet…

OK, just a few questions.

The ((( AI ))) Race that lost its system/planet it was at war with a AIC Engineering or Science race?

[ August 30, 2003, 20:42: Message edited by: JLS ]
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  #24  
Old August 30th, 2003, 09:54 PM
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Default Re: "max . event severity" - does it work ??

John, please ! Purge your events.txt file of ALL events except two. One is "low" (just an example) another "catastrophic". Arrange the file that "cat." goes first. Edit settings.txt so events freuency is really high - just to save time. Start a new game with max.events severity "low". Report your results. I GUARANTEE you will see catastrophic event. Moreover, it will have the relative frequency equal to "low" event.
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  #25  
Old August 30th, 2003, 10:09 PM

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Default Re: "max . event severity" - does it work ??

Oleg, clearly if I change the default Settings Data File from:

Event Percent Chance Low := 10%
Event Percent Chance Medium := 20%
Event Percent Chance High := 40%

All too 100%, this will clearly increase and bastardize the Event results ten fold for all the tiered categories and will not prove the result you are attempting to present.

Proof is in the game, as WE both just stated loosing a Home World or Planet to a random event in AIC HAS NOT happened to you or I, ever.

Do you think the AI Players interprets or is some how effected differently then a Human Player would be.
All players, Human or AI Subscribe to the same Events File, Oleg

In regards to the AI you also stated you are not able to put a finger on it and without your SAVE GAME it is now up for speculation.
It just as well could have been a Planet or System destruction devise researched and assembled by an AIC Science or Engineering race.

Sure you may release the file for AIC, if it has the core programming that I invested in it, however with just reorganizing the order I see no problem, but then again we did not see or have had any reports there was a problem to begin with.

[ August 30, 2003, 21:20: Message edited by: JLS ]
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  #26  
Old August 30th, 2003, 10:20 PM

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Default Re: "max . event severity" - does it work ??

"Event Percent Chance Low := 10%
Event Percent Chance Medium := 20%
Event Percent Chance High := 40%

All too 100%, this will clearly increase and bastardize the Event results ten fold for all the tiered categories and will not prove the result you are attempting to present."

It will prove his point. If you turn Catastrophic events off, they should NEVER occur, even with event frequency set to 100%. These settings, by the way, refer to the chance settings in the game setup, not to the severity of the event itself.
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  #27  
Old August 30th, 2003, 10:21 PM

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Default Re: "max . event severity" - does it work ??

Quote:
Originally posted by Phoenix-D:
"Event Percent Chance Low := 10%
Event Percent Chance Medium := 20%
Event Percent Chance High := 40%

All too 100%, this will clearly increase and bastardize the Event results ten fold for all the tiered categories and will not prove the result you are attempting to present."

It will prove his point. If you turn Catastrophic events off, they should NEVER occur, even with event frequency set to 100%. These settings, by the way, refer to the chance settings in the game setup, not to the severity of the event itself.
aggreed
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~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #28  
Old August 30th, 2003, 10:22 PM

JLS JLS is offline
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Default Re: "max . event severity" - does it work ??

I added to edit:

Proof is in the game, as WE both just stated loosing a Home World or Planet to a random event in AIC HAS NOT happened to you or I, ever.

Do you think the AI Players interprets or is some how effected differently then a Human Player would be.
All players, Human or AI Subscribe to the same Events File, Oleg

Also Oleg, do you feel Aaron was in error with the default se4 Events File by not having it in the order by having a high follow a catastrophic event as I did?

[ August 30, 2003, 21:36: Message edited by: JLS ]
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Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #29  
Old August 30th, 2003, 11:01 PM

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Default Re: "max . event severity" - does it work ??

Quote:
Originally posted by Xaren Hypr:
I had the same incident (catastrophic event in a max. high game) a little while ago, but mine dealt with the "planet destroyed w/o warning" event. I am using the expanded Dracus' expanded Events.txt file. I had just figured the it was a momentary glitch and not a bug...

I am going to reorder the events in the file (low -> catastrophic) and I'll post if it happens again, but hopefully not...that was my homeworld...

(edit: I really need to finish reading a thread before replying )
XH

I would be very interested in your results, please let us know

=

Oleg, I look forward to testing your file this month and thank you for reorganizing the AIC events file
As long as the KEY event percentages do not change then sure, it is a go.

As always I enjoy our discussions

John

[ August 30, 2003, 22:15: Message edited by: JLS ]
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~~~ CLICK ON &gt;&gt;&gt; (((&gt; <font color="green"> AI CAMPAIGN v4.191 </font> &lt)) &lt;&lt;&lt; To Get ~~~
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  #30  
Old August 31st, 2003, 01:40 AM
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Default Re: "max . event severity" - does it work ??

HW or Home system destruction aside - I'll do more checks later - the presence of "low" events behind "medium", "high" or "catas." events turns them all to "low". That's my numeorous (by now ) tests prove. I'm dead certain about it
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