.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #21  
Old June 16th, 2004, 05:48 PM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Newbie Question about Desert Tombs

Quote:
Originally posted by Reverend Zombie:
quote:
Originally posted by tinkthank:
Hey thanks, all helpful stuff here.


Further follow-up questions:

1. Any tips on getting Empoisoners to successfully assassinate (primarily: early game; NOT with super-duper gear)?
I have success scripting them to cast raise dead.
Hm ok -- but that requires D2, so you will need at least construction 4 first before enchantment 3, right? At what turn can you get that?
Reply With Quote
  #22  
Old June 16th, 2004, 05:55 PM

Scott Hebert Scott Hebert is offline
Second Lieutenant
 
Join Date: Feb 2004
Location: Titusville, FL
Posts: 450
Thanks: 0
Thanked 0 Times in 0 Posts
Scott Hebert is on a distinguished road
Default Re: Newbie Question about Desert Tombs

Well, just a thought, but have you tried Skull Talismans? Presuming your Pretender has any Death magic, you could have an Empoisoner working from turn 2 (first assassination on turn 4).
__________________
Scott Hebert
Gaming Aficionado
Modding Beginner
Reply With Quote
  #23  
Old June 16th, 2004, 07:25 PM
Reverend Zombie's Avatar

Reverend Zombie Reverend Zombie is offline
Lieutenant Colonel
 
Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
Thanked 0 Times in 0 Posts
Reverend Zombie is on a distinguished road
Default Re: Newbie Question about Desert Tombs

Quote:
Originally posted by tinkthank:
quote:
Originally posted by Reverend Zombie:
I have success scripting them to cast raise dead.
Hm ok -- but that requires D2, so you will need at least construction 4 first before enchantment 3, right? At what turn can you get that?
Ooops. I meant the "animate skeleton/dead" that raises just one undead at a time, is available at encantment 1.

[ June 16, 2004, 18:30: Message edited by: Reverend Zombie ]
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...

Reply With Quote
  #24  
Old June 17th, 2004, 09:51 AM
tinkthank's Avatar

tinkthank tinkthank is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Posts: 1,276
Thanks: 0
Thanked 2 Times in 2 Posts
tinkthank is on a distinguished road
Default Re: Newbie Question about Desert Tombs

On a side question: The Keeper of the Tombs is a level 2 priest but not sacred -- is that intentional? I cant think of any other unit like that offhand that has priestly abilities but is not able to be blessed him/herself.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:41 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.