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  #21  
Old February 27th, 2001, 01:48 AM
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Default Re: Strategy guide?

If the squirrel is made of anti-matter then all it would have to do is grab a normal everyday squirrel for a little tussle and *baboom*, instant conVersion of mass to energy. Matter/anti-matter reactions are very good at making the conVersion. Of course, it would react with the atmosphere's positive particles first but that just ruins a good story.

That squirrel would not perish alone.
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  #22  
Old February 27th, 2001, 05:43 AM
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Default Re: Strategy guide?

You know... you have really ruined for me what I thought was a really cute signature. Thank goodness for the guy with the cool B5 quote about Mr. Morden. It doesn't have any science for y'all to pick on.

Now, why don't y'all go do something productive like solving unified field theory.

BTW, what really is the full form of the equation E = M * C^2? I remember memorizing it for my third semester of college physics of the atom. But that has been so long ago. I'd really like for someone to post the full equation with explanation.



[This message has been edited by raynor (edited 27 February 2001).]
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  #23  
Old February 27th, 2001, 05:57 AM

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Default Re: Strategy guide?

Sorry to bring this back on topic.

I can't take any credit for the attached. It's just a compilation of threads I found here on the subject of Strategy. I'm sure I've missed many, but it should provided other newbies a starting point. I've edited it to read top to bottom, stripped out signatures and board lines, and mixed several threads together in what seemed to me to be a readable fashion. Apologies to anyone whose "deathless prose" has been mangled.

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  #24  
Old February 27th, 2001, 06:45 AM

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Default Re: Strategy guide?

Thank you! Geesh, someone actually decided to post on topic!!
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  #25  
Old February 27th, 2001, 07:12 AM
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Default Re: Strategy guide?

Uh, Okay. So, even my SEIV Posts weren't on topic. Here is my ultimate piece of advice.

Colonize, colonize, colonize. An empire that doesn't have at least a couple or ten colony ships on their way to colonize new planets with another ten in production is like a Zerg player without hydralisks. Oh, sorry. Didn't mean to bring up StarCraft again.

Be at peace with everyone. In tough games, 20% from the #2 player in trade may be more than your GNP.

Mines are great defense. Almost as good as almost as good as just closing the stupid wormholes!

Try to conquer a race that breathes a different atmosphere than you. Great to transplant their colonists and turn huge domed colonies with 5 facilities into undomed colonies with 25 facilities.
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  #26  
Old February 27th, 2001, 08:30 AM
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Default Re: Strategy guide?

If MM and SG published a stratigy guide, would you buy it? I know that I would, as long as the pictures were in color.

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  #27  
Old February 27th, 2001, 11:06 AM
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Default Re: Strategy guide?

quote:
Originally posted by ColdSteel:
If the squirrel is made of anti-matter then all it would have to do is grab a normal everyday squirrel for a little tussle and *baboom*, instant conVersion of mass to energy. Matter/anti-matter reactions are very good at making the conVersion. Of course, it would react with the atmosphere's positive particles first but that just ruins a good story.

That squirrel would not perish alone.




AND both the matter and the antimatter squirrel would be converted into energy, so we'll have an explosion twice the size.

That's a lot of energy, we need an anti-matter squirrel device mod for se4... you'll be quite invincible with one of those...
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  #28  
Old February 27th, 2001, 09:16 PM

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Default Re: Strategy guide?

quote:
Originally posted by raynor:
{snip}

BTW, what really is the full form of the equation E = M * C^2? I remember memorizing it for my third semester of college physics of the atom. But that has been so long ago. I'd really like for someone to post the full equation with explanation.





Total energy = m*c^2/(1-v^2/c^2)^.5

This equals the energy in the rest mass along with the (relatavistic) kinetic energy.

BTW, the initial calculation on the energy equivalent of a 1 KG squirrel (pretty fat squirrel..) is a bit off. 1 megaton = 4.2 x 10^15 Joules, thus the energy equivalent of 1 KG squirrel (two .5 KG squirrels for you purists) is about 21 megatons. (9 x 10^16 J/4.2 x 10^15 J/MT = 21.42 MT).

--A Philistine
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  #29  
Old February 27th, 2001, 11:42 PM
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Default Re: Strategy guide?

If you could use a linear accelerator to fire a normal matter squirrel into an anti-matter squirrel at .99C, would you get an additional kinetic energy component to the explosion? What are the relativistic effects of a near-light-speed squirrel, anyway?
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  #30  
Old February 27th, 2001, 11:59 PM
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Default Re: Strategy guide?

All you'd get is the Energy from their mass (1.9x 10^17 J) plus their kinetic energy (quite a bit in this case).
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