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bleach168 said:
1. Emails.
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I do. Though I wouldn't necessarily mind a game whene noone knew each other and were limited to the ingame system, might be fun.
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2. Non-Aggression Pacts. When someone says "NAP" I know it means a non-aggression pact but does it also imply a 3-turn warning to break? Or does that have to be explicitly stated? Also, what happens if someone breaks the treaty without the 3-turn warning. Does this ever happen?
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I don't assume 3 turns and, though that is probably the average, it should be stated. Several of mine in the past have been 2 turn and a couple have been game long.
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3. Alliances. If you ally someone, is it your responsibility to announce it? If you want to prevent yourself or your ally from getting attacked, I would think you would want to announce it as a deterrent.
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It depends on the situation but I don't think I would ever announce it to everyone, it would encourage people to ally against you as well.
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4. War. Is it okay to attack someone without warning if there had been no previous agreements? Or should you give them at least a 1 turn warning?
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If it's someone I haven't established any trust/peace with, I wouldn't warn them.
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5. How common is it to gang up on the "supposed" leader?
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As others have said, it's really common.
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6. Do people carry grudges over from one game to the next?
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Personally, I always try to remember what people are like, whether it's being treacherous, honorable, aggressive, communicative, etc. It's not a grudge, it's just experience with that person.
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7. Trading. Is there a universal guide as to how much items and gems are worth in trades? Like how much a gem would cost in gold? Or does this differ in every game?
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I usually see items/gems traded for like items on a 1-to-1 basis. One path enhancer for another, 10 of these gems for 10 of these. Gold and blood slaves are the two that vary a bit from person to person.
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8. If two of your neighbors start exchanging blows do you:
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No etiquette, all depends on your political/tactical situation. It can be an opportunity to make a new friend in that war or just a chance to deal with a problem somewhere else.
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9. At what point, in your opinion, is it okay to go AI.
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The etiquette here varies so wildly, I hesitate to call it etiquette. The nice thing is that you can often make your turns much faster and still be 90% efficient by not micro managing too much. This is usually still way better than going AI or, worse, just not showing up for turns as some people do.
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10. Mutual victories. How common is it for an alliance to just be declared the winner and the game ends like that?
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Well, there isn't usually a lot of official declaration in my games. The goal is to make sure that noone is alive to object when you make the declaration
- Kel