DominionsFAN... your idea may still work, but most likely you'll have to mod a theme which has nation spells already and then change those.
Ideally I would like to see blank spell slots and blank item slots where new stuff can be placed into the game. And even one step further a blank nation slot thus preventing the sacrifice of an existing one.
NTJedi - I dont know too much about Doms 2. modding. You say, that you can do the following? -> example:
There is a nation specific summon spell in Dominions 3. That spell summons unit X. I can change that existing spell so the spell will summon unit Y? If yes, then Im very happy.
"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."
DominionsFAN said:
NTJedi - I dont know too much about Doms 2. modding. You say, that you can do the following? -> example:
There is a nation specific summon spell in Dominions 3. That spell summons unit X. I can change that existing spell so the spell will summon unit Y? If yes, then Im very happy.
Yes that should definitely be possible with Dominions_3.
"Training is principally an act of faith. The athlete must believe in its efficacy: he must believe that through training he will become fitter and stronger, that by constant repetition of the same movements he will become more skillful."